Files
OpenRA/OpenRa.Game/Traits/EngineerCapture.cs
Chris Forbes 8054292e17 engineer stuff
2009-12-28 19:50:56 +13:00

35 lines
904 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class EngineerCapture : IOrder
{
public const int EngineerDamage = 300;
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Enter",
self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter" || order.OrderString == "Capture")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 2));
self.QueueActivity(new CaptureBuilding(order.TargetActor));
}
}
}
}