Files
OpenRA/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs
2015-12-10 23:22:45 +00:00

90 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Part of the combat overlay from DeveloperMode. Attach this to the world actor.")]
public class WarheadDebugOverlayInfo : ITraitInfo
{
public readonly int DisplayDuration = 25;
public object Create(ActorInitializer init) { return new WarheadDebugOverlay(this); }
}
public class WarheadDebugOverlay : IPostRender
{
class WHImpact
{
public readonly WPos CenterPosition;
public readonly WDist[] Range;
public readonly Color Color;
public int Time;
public WDist OuterRange
{
get { return Range[Range.Length - 1]; }
}
public WHImpact(WPos pos, WDist[] range, int time, Color color)
{
CenterPosition = pos;
Range = range;
Color = color;
Time = time;
}
}
readonly WarheadDebugOverlayInfo info;
readonly List<WHImpact> impacts = new List<WHImpact>();
public WarheadDebugOverlay(WarheadDebugOverlayInfo info)
{
this.info = info;
}
public void AddImpact(WPos pos, WDist[] range, Color color)
{
impacts.Add(new WHImpact(pos, range, info.DisplayDuration, color));
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
foreach (var i in impacts)
{
var alpha = 255.0f * i.Time / info.DisplayDuration;
var rangeStep = alpha / i.Range.Length;
wr.DrawRangeCircle(i.CenterPosition, i.OuterRange, Color.FromArgb((int)alpha, i.Color));
foreach (var r in i.Range)
{
var tl = wr.ScreenPosition(i.CenterPosition - new WVec(r.Length, r.Length, 0));
var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0));
var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y);
Game.Renderer.WorldRgbaColorRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color));
alpha -= rangeStep;
}
if (!wr.World.Paused)
i.Time--;
}
impacts.RemoveAll(i => i.Time == 0);
}
}
}