Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20171014/CapturableChanges.cs

87 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class CapturableChanges : UpdateRule
{
public override string Name { get { return "Changes on 'Captures' and 'ExternalCaptures'"; } }
public override string Description
{
get
{
return "'Type' was renamed to 'Types'. 'AllowAllies',\n" +
"'AllowNeutral' and 'AllowEnemies' were replaced by 'ValidStances'.";
}
}
void ApplyChanges(MiniYamlNode actorNode, MiniYamlNode node)
{
// Type renamed to Types
var type = node.LastChildMatching("Type");
if (type != null)
type.RenameKey("Types");
// Allow(Allies|Neutral|Enemies) replaced with a ValidStances enum
var stance = Stance.Neutral | Stance.Enemy;
var allowAllies = node.LastChildMatching("AllowAllies");
if (allowAllies != null)
{
if (allowAllies.NodeValue<bool>())
stance |= Stance.Ally;
else
stance &= ~Stance.Ally;
node.RemoveNode(allowAllies);
}
var allowNeutral = node.LastChildMatching("AllowNeutral");
if (allowNeutral != null)
{
if (allowNeutral.NodeValue<bool>())
stance |= Stance.Neutral;
else
stance &= ~Stance.Neutral;
node.RemoveNode(allowNeutral);
}
var allowEnemies = node.LastChildMatching("AllowEnemies");
if (allowEnemies != null)
{
if (allowEnemies.NodeValue<bool>())
stance |= Stance.Enemy;
else
stance &= ~Stance.Enemy;
node.RemoveNode(allowEnemies);
}
if (stance != (Stance.Neutral | Stance.Enemy))
node.AddNode("ValidStances", stance);
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var ca in actorNode.ChildrenMatching("Capturable"))
ApplyChanges(actorNode, ca);
foreach (var eca in actorNode.ChildrenMatching("ExternalCapturable"))
ApplyChanges(actorNode, eca);
yield break;
}
}
}