Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20181215/RemoveResourceExplodeModifier.cs

50 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveResourceExplodeModifier : UpdateRule
{
public override string Name { get { return "Harvester and StoresResources traits no longer force Explodes.EmptyWeapon"; } }
public override string Description
{
get
{
return "The hardcoded behaviour forcing Explodes to use EmptyWeapon when the harvester/player has no\n" +
"resources has been removed. Affected actors are listed so that conditions may be manually defined.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "Review the following definitions and, if the actor uses Harvester or StoresResources,\n" +
"define a new Explodes trait with the previous EmptyWeapon, enabled by Harvester.EmptyCondition or\n" +
"GrantConditionOnPlayerResources.Condition (negated):\n" + UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.LastChildMatching("Explodes") != null)
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
yield break;
}
}
}