217 lines
6.8 KiB
C#
217 lines
6.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.UpdateRules;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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using YamlFileSet = List<Tuple<IReadWritePackage, string, List<MiniYamlNode>>>;
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class UpdateModCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--update-mod"; } }
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bool IUtilityCommand.ValidateArguments(string[] args) { return true; }
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[Desc("SOURCE [--detailed] [--apply] [--skip-maps]", "Updates a mod to the latest version. SOURCE is either a known tag or the name of an update rule.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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var modData = Game.ModData = utility.ModData;
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IEnumerable<UpdateRule> rules = null;
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if (args.Length > 1)
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rules = UpdatePath.FromSource(modData.ObjectCreator, args[1]);
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if (rules == null)
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{
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Console.WriteLine("--update-mod SOURCE [--detailed] [--apply] [--skip-maps]");
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if (args.Length > 1)
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Console.WriteLine("Unknown source: " + args[1]);
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Console.WriteLine("Valid sources are:");
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// Print known tags
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Console.WriteLine(" Update Paths:");
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foreach (var p in UpdatePath.KnownPaths)
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Console.WriteLine(" " + p);
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// Print known rules
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Console.WriteLine(" Individual Rules:");
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foreach (var r in UpdatePath.KnownRules(modData.ObjectCreator))
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Console.WriteLine(" " + r);
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return;
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}
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if (args.Contains("--apply"))
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{
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if (!args.Contains("--yes"))
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{
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Console.WriteLine("WARNING: This command will automatically rewrite your mod rules.");
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Console.WriteLine();
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Console.WriteLine("We strongly recommend that you have a backup of your mod rules, and ");
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Console.WriteLine("for best results, to use a Git client to review the line-by-line ");
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Console.WriteLine("changes and discard any unwanted side effects.");
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Console.WriteLine();
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Console.Write("Press y to continue, or any other key to cancel: ");
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var confirmKey = Console.ReadKey().KeyChar;
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Console.WriteLine();
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if (confirmKey != 'y')
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{
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Console.WriteLine("Update cancelled.");
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return;
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}
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}
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ApplyRules(modData, rules, args.Contains("--skip-maps"));
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}
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else
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PrintSummary(rules, args.Contains("--detailed"));
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}
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public static void PrintSummary(IEnumerable<UpdateRule> rules, bool detailed)
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{
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var count = rules.Count();
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if (count == 1)
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Console.WriteLine("Found 1 API change:");
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else
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Console.WriteLine("Found {0} API changes:", count);
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foreach (var rule in rules)
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{
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Console.WriteLine(" * {0}: {1}", rule.GetType().Name, rule.Name);
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if (detailed)
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{
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Console.WriteLine(" " + rule.Description.Replace("\n", "\n "));
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Console.WriteLine();
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}
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}
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if (!detailed)
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{
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Console.WriteLine();
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Console.WriteLine("Run this command with the --detailed flag to view detailed information on each change.");
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}
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Console.WriteLine("Run this command with the --apply flag to apply the update rules.");
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}
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static void ApplyRules(ModData modData, IEnumerable<UpdateRule> rules, bool skipMaps)
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{
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Console.WriteLine();
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var externalFilenames = new HashSet<string>();
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foreach (var rule in rules)
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{
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var manualSteps = new List<string>();
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var allFiles = new YamlFileSet();
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Console.WriteLine("{0}: {1}", rule.GetType().Name, rule.Name);
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try
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{
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Console.Write(" Updating mod... ");
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manualSteps.AddRange(UpdateUtils.UpdateMod(modData, rule, out allFiles, externalFilenames));
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Console.WriteLine("COMPLETE");
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}
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catch (Exception ex)
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{
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Console.WriteLine("FAILED");
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Console.WriteLine();
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Console.WriteLine(" The automated changes for this rule were not applied because of an error.");
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Console.WriteLine(" After the issue reported below is resolved you should run the updater");
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Console.WriteLine(" with SOURCE set to {0} to retry these changes", rule.GetType().Name);
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Console.WriteLine();
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Console.WriteLine(" The exception reported was:");
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Console.WriteLine(" " + ex.ToString().Replace("\n", "\n "));
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continue;
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}
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Console.Write(" Updating system maps... ");
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if (!skipMaps)
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{
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var mapsFailed = false;
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var mapExternalFilenames = new HashSet<string>();
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foreach (var package in modData.MapCache.EnumerateMapPackagesWithoutCaching())
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{
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try
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{
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YamlFileSet mapFiles;
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var mapSteps = UpdateUtils.UpdateMap(modData, package, rule, out mapFiles, mapExternalFilenames);
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allFiles.AddRange(mapFiles);
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if (mapSteps.Any())
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manualSteps.Add("Map: " + package.Name + ":\n" + UpdateUtils.FormatMessageList(mapSteps));
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}
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catch (Exception ex)
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{
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Console.WriteLine("FAILED");
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Console.WriteLine();
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Console.WriteLine(" The automated changes for this rule were not applied because of an error.");
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Console.WriteLine(" After the issue reported below is resolved you should run the updater");
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Console.WriteLine(" with SOURCE set to {0} to retry these changes", rule.GetType().Name);
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Console.WriteLine();
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Console.WriteLine(" The map that caused the error was:");
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Console.WriteLine(" " + package.Name);
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Console.WriteLine();
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Console.WriteLine(" The exception reported was:");
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Console.WriteLine(" " + ex.ToString().Replace("\n", "\n "));
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mapsFailed = true;
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break;
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}
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}
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if (mapsFailed)
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continue;
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Console.WriteLine("COMPLETE");
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}
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else
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Console.WriteLine("SKIPPED");
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// Files are saved after each successful automated rule update
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allFiles.Save();
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if (manualSteps.Any())
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{
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Console.WriteLine(" Manual changes are required to complete this update:");
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Console.WriteLine(UpdateUtils.FormatMessageList(manualSteps, 1));
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}
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Console.WriteLine();
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}
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if (externalFilenames.Any())
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{
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Console.WriteLine("The following external mod files have been ignored:");
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Console.WriteLine(UpdateUtils.FormatMessageList(externalFilenames));
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Console.WriteLine("These files should be updated by running --update-mod on the referenced mod(s)");
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Console.WriteLine();
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}
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Console.WriteLine("Semi-automated update complete.");
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Console.WriteLine("Please review the messages above for any manual actions that must be applied.");
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}
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}
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}
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