Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/Hotkeys/PauseHotkeyLogic.cs

43 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("PauseKey")]
public class PauseHotkeyLogic : SingleHotkeyBaseLogic
{
readonly World world;
[ObjectCreator.UseCtor]
public PauseHotkeyLogic(Widget widget, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "PauseKey", "WORLD_KEYHANDLER", logicArgs)
{
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
// Disable pausing for spectators and defeated players unless they are the game host
if (!Game.IsHost && (world.LocalPlayer == null || world.LocalPlayer.WinState == WinState.Lost))
return false;
world.SetPauseState(!world.Paused);
return true;
}
}
}