Files
OpenRA/OpenRa.Game/Traits/StoresOre.cs
2010-01-08 21:59:28 +13:00

44 lines
1011 B
C#

using System.Collections.Generic;
using System;
namespace OpenRa.Game.Traits
{
class StoresOre : IPips, IAcceptThief
{
public const int MaxStealAmount = 100; //todo: How is cash stolen determined?
readonly Actor self;
public StoresOre(Actor self)
{
this.self = self;
}
public void OnSteal(Actor self, Actor thief)
{
var cashStolen = Math.Min(MaxStealAmount, self.Owner.Cash);
self.Owner.TakeCash(cashStolen);
thief.Owner.GiveCash(cashStolen);
if (Game.LocalPlayer == thief.Owner)
Sound.Play("credit1.aud");
// the thief is sacrificed.
thief.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(thief));
}
public IEnumerable<PipType> GetPips(Actor self)
{
for (int i = 0; i < self.Info.OrePips; i++)
{
if (Game.LocalPlayer.GetSiloFullness() > i * 1.0f / self.Info.OrePips)
{
yield return PipType.Yellow;
continue;
}
yield return PipType.Transparent;
}
}
}
}