Files
OpenRA/mods/ts/sequences/infantry.yaml
2016-06-12 14:25:33 +02:00

538 lines
7.5 KiB
YAML

^BasicInfantry:
Defaults:
Tick: 80
stand:
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
idle1:
Start: 56
Length: 15
ShadowStart: 348
idle2:
Start: 71
Length: 15
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
prone-stand:
Start: 86
Facings: 8
Stride: 6
ShadowStart: 378
die-twirling:
Start: 134
Length: 15
ShadowStart: 426
die-flying:
Start: 149
Length: 15
ShadowStart: 441
die-exploding: s_bang34
Length: *
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die-melting: electro
Length: *
^BasicInfantryAttack:
attack:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-attack:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
e1.gdi:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
Defaults: e1
icon: sidebar-gdi|e1icon
e1.nod:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
Defaults: e1
icon: sidebar-nod|e1icon
e2:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: e2icon
e3:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: e4icon
engineer.gdi:
Inherits: ^BasicInfantry
Defaults: engineer
icon: sidebar-gdi|engnicon
engineer.nod:
Inherits: ^BasicInfantry
Defaults: engineer
icon: sidebar-nod|engnicon
umagon:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: umagicon
ghost:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: gosticon
mhijack:
Inherits: ^BasicInfantry
icon: chamicon
chamspy:
Inherits: ^BasicInfantry
icon: chamicon
mutant:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: mutcicon
mwmn:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: mutcicon
mutant3:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
icon: mutcicon
tratos:
Inherits: ^BasicInfantry
icon: mutcicon
oxanna:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
slav:
Inherits: ^BasicInfantry
Inherits@attack: ^BasicInfantryAttack
civ1:
Inherits: ^BasicInfantry
attack:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
panic-attack:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
panic-stand:
Start: 86
Facings: 8
Stride: 6
ShadowStart: 378
civ2:
Inherits: ^BasicInfantry
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
panic-stand:
Start: 86
Facings: 8
Stride: 6
ShadowStart: 378
civ3:
Inherits: civ1
cyborg:
Defaults:
Tick: 80
stand:
Facings: 8
ShadowStart: 370
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 378
idle1:
Start: 56
Length: 15
ShadowStart: 426
idle2:
Start: 71
Length: 15
ShadowStart: 441
crippled-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 456
crippled-stand:
Start: 86
Facings: 8
Stride: 6
ShadowStart: 456
attack:
Start: 164
Length: 6
Facings: 8
ShadowStart: 534
crippled-attack:
Start: 212
Length: 6
Facings: 8
ShadowStart: 582
emp-overlay: emp_fx01
Length: *
ZOffset: 512
BlendMode: Additive
icon: cybiicon
cyc2:
stand:
Facings: 8
ShadowStart: 308
run:
Start: 8
Length: 9
Facings: 8
ShadowStart: 316
idle1:
Start: 80
Length: 15
ShadowStart: 388
idle2:
Start: 95
Length: 15
ShadowStart: 403
crippled-run:
Start: 110
Length: 9
Facings: 8
ShadowStart: 418
crippled-stand:
Start: 110
Facings: 8
Stride: 9
ShadowStart: 418
attack:
Start: 212
Length: 6
Facings: 8
ShadowStart: 520
crippled-attack:
Start: 260
Length: 6
Facings: 8
ShadowStart: 568
emp-overlay: emp_fx01
Length: *
ZOffset: 512
BlendMode: Additive
icon: cybcicon
medic:
Defaults:
Tick: 80
stand:
Facings: 8
ShadowStart: 307
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 315
idle1:
Start: 56
Length: 15
ShadowStart: 363
idle2:
Start: 71
Length: 15
ShadowStart: 378
prone-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
prone-stand:
Start: 86
Facings: 8
Stride: 6
ShadowStart: 378
die-twirling:
Start: 134
Length: 15
ShadowStart: 441
die-flying:
Start: 149
Length: 15
ShadowStart: 455
die-exploding: s_bang34
Length: *
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 567
heal:
Start: 292
Length: 14
ShadowStart: 599
die-melting: electro
Length: *
icon: mediicon
jumpjet:
Defaults:
Tick: 80
stand:
Facings: 8
ShadowStart: 451
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 459
idle1:
Start: 56
Length: 15
ShadowStart: 507
idle2:
Start: 71
Length: 15
ShadowStart: 522
prone-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 537
prone-stand:
Facings: 8
ShadowStart: 451
die-twirling: # TODO: animation for falling from sky starts at 436
Start: 445
Length: 6
ShadowStart: 896
die-flying: # TODO: animation for falling from sky starts at 436
Start: 445
Length: 6
ShadowStart: 896
die-exploding: s_bang34
Length: *
die-crushed:
Start: 450
ShadowStart: 901
Tick: 800
ZOffset: -511
attack:
Start: 164
Length: 6
Facings: 8
ShadowStart: 615
prone-attack:
Start: 212
Length: 6
Facings: 8
ShadowStart: 663
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 711
die-melting: electro
Length: *
icon: jjeticon
weedguy:
Defaults: weed
Tick: 80
stand:
Facings: 8
ShadowStart: 202
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 210
attack:
Start: 56
Facings: 8
ShadowStart: 258
prone-attack:
Start: 56
Facings: 8
ShadowStart: 258
standup-0:
Start: 112
Length: 2
Facings: 8
ShadowStart: 314
prone-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 288
prone-stand:
Start: 86
Facings: 8
Stride: 6
ShadowStart: 288
idle1:
Start: 128
Length: 8
ShadowStart: 330
idle2:
Start: 136
Length: 16
ShadowStart: 338
die-twirling:
Start: 152
Length: 8
ShadowStart: 354
die-flying:
Start: 160
Length: 6
ShadowStart: 362
die-exploding:
Start: 166
Length: 11
ShadowStart: 368
die-burning:
Start: 177
Length: 20
ShadowStart: 379
die-melting: electro
Length: *
die-crushed:
Start: 174
Length: 3
ShadowStart: 376
Tick: 1000
doggie:
Defaults:
Tick: 80
stand:
Facings: 8
ShadowStart: 119
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 127
attack:
Start: 56
Length: 4
Facings: 8
ShadowStart: 175
laydown: # TODO: Implement hiding when on a tiberium patch
Start: 88
Length: 2
ShadowStart: 207
hide: # TODO: Implement hiding when on a tiberium patch
Start: 90
ShadowStart: 209
idle1:
Start: 91
Length: 8
ShadowStart: 210
die-twirling:
Start: 99
Length: 10
ShadowStart: 218
die-flying:
Start: 99
Length: 10
ShadowStart: 218
die-exploding: s_bang34
Length: *
die-crushed:
Start: 105
Length: 4
ShadowStart: 224
Tick: 800
ZOffset: -511
die-burning:
Start: 109
Length: 10
ShadowStart: 228
die-melting:
Start: 109
Length: 10
ShadowStart: 228
vissml:
idle:
Length: 90
ShadowStart: 90
Tick: 80
vislrg:
idle:
Length: 90
ShadowStart: 90
Tick: 80
muzzle: vislgatk # TODO: unused
Length: 5
Facings: 8
ShadowStart: 40
Tick: 80
flameguy:
Defaults:
Facings: 8
Tick: 80
ShadowStart: 148
idle:
stand:
run:
Length: 6
die:
Start: 44
Facings: 1
Length: 104
ShadowStart: 192