111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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static class PrimaryExts
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{
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public static bool IsPrimaryBuilding(this Actor a)
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{
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var pb = a.TraitOrDefault<PrimaryBuilding>();
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return pb != null && pb.IsPrimary;
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}
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}
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[Desc("Used together with ClassicProductionQueue.")]
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public class PrimaryBuildingInfo : ITraitInfo
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{
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[GrantedConditionReference]
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[Desc("The condition to grant to self while this is the primary building.")]
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public readonly string PrimaryCondition = null;
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[Desc("The speech notification to play when selecting a primary building.")]
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public readonly string SelectionNotification = "PrimaryBuildingSelected";
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public object Create(ActorInitializer init) { return new PrimaryBuilding(init.Self, this); }
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}
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public class PrimaryBuilding : INotifyCreated, IIssueOrder, IResolveOrder
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{
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const string OrderID = "PrimaryProducer";
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readonly PrimaryBuildingInfo info;
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ConditionManager conditionManager;
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int primaryToken = ConditionManager.InvalidConditionToken;
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public bool IsPrimary { get; private set; }
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public PrimaryBuilding(Actor self, PrimaryBuildingInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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conditionManager = self.TraitOrDefault<ConditionManager>();
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get { yield return new DeployOrderTargeter(OrderID, 1); }
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == OrderID)
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return new Order(order.OrderID, self, false);
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return null;
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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var forceRallyPoint = RallyPoint.IsForceSet(order);
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if (order.OrderString == OrderID || forceRallyPoint)
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SetPrimaryProducer(self, !IsPrimary || forceRallyPoint);
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}
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public void SetPrimaryProducer(Actor self, bool isPrimary)
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{
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IsPrimary = isPrimary;
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if (isPrimary)
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{
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// Cancel existing primaries
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// TODO: THIS IS SHIT
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foreach (var p in self.Info.TraitInfo<ProductionInfo>().Produces)
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{
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foreach (var b in self.World
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.ActorsWithTrait<PrimaryBuilding>()
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.Where(a =>
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a.Actor != self &&
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a.Actor.Owner == self.Owner &&
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a.Trait.IsPrimary &&
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a.Actor.Info.TraitInfo<ProductionInfo>().Produces.Contains(p)))
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b.Trait.SetPrimaryProducer(b.Actor, false);
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}
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if (conditionManager != null && primaryToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.PrimaryCondition))
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primaryToken = conditionManager.GrantCondition(self, info.PrimaryCondition);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SelectionNotification, self.Owner.Faction.InternalName);
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}
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else if (primaryToken != ConditionManager.InvalidConditionToken)
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primaryToken = conditionManager.RevokeCondition(self, primaryToken);
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}
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}
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}
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