Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/PrimaryBuilding.cs

111 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
static class PrimaryExts
{
public static bool IsPrimaryBuilding(this Actor a)
{
var pb = a.TraitOrDefault<PrimaryBuilding>();
return pb != null && pb.IsPrimary;
}
}
[Desc("Used together with ClassicProductionQueue.")]
public class PrimaryBuildingInfo : ITraitInfo
{
[GrantedConditionReference]
[Desc("The condition to grant to self while this is the primary building.")]
public readonly string PrimaryCondition = null;
[Desc("The speech notification to play when selecting a primary building.")]
public readonly string SelectionNotification = "PrimaryBuildingSelected";
public object Create(ActorInitializer init) { return new PrimaryBuilding(init.Self, this); }
}
public class PrimaryBuilding : INotifyCreated, IIssueOrder, IResolveOrder
{
const string OrderID = "PrimaryProducer";
readonly PrimaryBuildingInfo info;
ConditionManager conditionManager;
int primaryToken = ConditionManager.InvalidConditionToken;
public bool IsPrimary { get; private set; }
public PrimaryBuilding(Actor self, PrimaryBuildingInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
conditionManager = self.TraitOrDefault<ConditionManager>();
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get { yield return new DeployOrderTargeter(OrderID, 1); }
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == OrderID)
return new Order(order.OrderID, self, false);
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
var forceRallyPoint = RallyPoint.IsForceSet(order);
if (order.OrderString == OrderID || forceRallyPoint)
SetPrimaryProducer(self, !IsPrimary || forceRallyPoint);
}
public void SetPrimaryProducer(Actor self, bool isPrimary)
{
IsPrimary = isPrimary;
if (isPrimary)
{
// Cancel existing primaries
// TODO: THIS IS SHIT
foreach (var p in self.Info.TraitInfo<ProductionInfo>().Produces)
{
foreach (var b in self.World
.ActorsWithTrait<PrimaryBuilding>()
.Where(a =>
a.Actor != self &&
a.Actor.Owner == self.Owner &&
a.Trait.IsPrimary &&
a.Actor.Info.TraitInfo<ProductionInfo>().Produces.Contains(p)))
b.Trait.SetPrimaryProducer(b.Actor, false);
}
if (conditionManager != null && primaryToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.PrimaryCondition))
primaryToken = conditionManager.GrantCondition(self, info.PrimaryCondition);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SelectionNotification, self.Owner.Faction.InternalName);
}
else if (primaryToken != ConditionManager.InvalidConditionToken)
primaryToken = conditionManager.RevokeCondition(self, primaryToken);
}
}
}