Files
OpenRA/OpenRA.Game/Graphics/SheetBuilder.cs
Paul Chote 891158ca44 Allow SheetBuilder to throw an exception on sheet overflow.
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00

104 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA.Graphics
{
public class SheetOverflowException : Exception
{
public SheetOverflowException()
: base("Sprite sequence spans multiple sheets.\n"+
"This should be considered as a bug, but you "+
"can increase the Graphics.SheetSize setting "+
"to temporarily avoid the problem.") {}
}
public class SheetBuilder
{
Sheet current;
int rowHeight = 0;
Point p;
TextureChannel channel;
Sheet NewSheet() { return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize)); }
internal SheetBuilder(TextureChannel ch)
{
current = NewSheet();
channel = ch;
}
public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
{
Sprite rect = Allocate(size, allowSheetOverflow);
Util.FastCopyIntoChannel(rect, src);
return rect;
}
public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
{
byte[] data = new byte[size.Width * size.Height];
for (int i = 0; i < data.Length; i++)
data[i] = paletteIndex;
return Add(data, size, allowSheetOverflow);
}
TextureChannel? NextChannel(TextureChannel t)
{
switch (t)
{
case TextureChannel.Red: return TextureChannel.Green;
case TextureChannel.Green: return TextureChannel.Blue;
case TextureChannel.Blue: return TextureChannel.Alpha;
case TextureChannel.Alpha:
default: return null;
}
}
public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
{
if (imageSize.Width + p.X > current.Size.Width)
{
p = new Point(0, p.Y + rowHeight);
rowHeight = imageSize.Height;
}
if (imageSize.Height > rowHeight)
rowHeight = imageSize.Height;
if (p.Y + imageSize.Height > current.Size.Height)
{
var next = NextChannel(channel);
if (next == null)
{
if (!allowSheetOverflow)
throw new SheetOverflowException();
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
channel = TextureChannel.Red;
}
else
channel = next.Value;
rowHeight = imageSize.Height;
p = new Point(0,0);
}
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel);
current.MakeDirty();
p.X += imageSize.Width;
return rect;
}
}
}