Allow SheetBuilder to throw an exception on sheet overflow.
This removes unnecessary checks from TerrainRenderer and will be used in the voxel renderer.
This commit is contained in:
@@ -8,68 +8,64 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class SheetOverflowException : Exception
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{
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public SheetOverflowException()
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: base("Sprite sequence spans multiple sheets.\n"+
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"This should be considered as a bug, but you "+
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"can increase the Graphics.SheetSize setting "+
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"to temporarily avoid the problem.") {}
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}
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public class SheetBuilder
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{
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Sheet current;
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int rowHeight = 0;
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Point p;
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TextureChannel channel;
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Sheet NewSheet() { return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize)); }
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internal SheetBuilder(TextureChannel ch)
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{
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current = null;
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rowHeight = 0;
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channel = null;
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initialChannel = ch;
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current = NewSheet();
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channel = ch;
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}
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public Sprite Add(byte[] src, Size size)
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public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
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{
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Sprite rect = Allocate(size);
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Sprite rect = Allocate(size, allowSheetOverflow);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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}
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public Sprite Add(Size size, byte paletteIndex)
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public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
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{
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byte[] data = new byte[size.Width * size.Height];
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for (int i = 0; i < data.Length; i++)
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data[i] = paletteIndex;
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return Add(data, size);
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return Add(data, size, allowSheetOverflow);
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}
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Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
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Sheet current = null;
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int rowHeight = 0;
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Point p;
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TextureChannel? channel = null;
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TextureChannel initialChannel;
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TextureChannel? NextChannel(TextureChannel? t)
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TextureChannel? NextChannel(TextureChannel t)
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{
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if (t == null)
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return initialChannel;
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switch (t.Value)
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switch (t)
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{
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case TextureChannel.Red: return TextureChannel.Green;
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case TextureChannel.Green: return TextureChannel.Blue;
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case TextureChannel.Blue: return TextureChannel.Alpha;
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case TextureChannel.Alpha: return null;
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case TextureChannel.Alpha:
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default: return null;
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}
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}
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public Sprite Allocate(Size imageSize)
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public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
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{
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if (current == null)
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{
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current = NewSheet();
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channel = NextChannel(null);
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}
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if (imageSize.Width + p.X > current.Size.Width)
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{
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p = new Point(0, p.Y + rowHeight);
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@@ -81,18 +77,23 @@ namespace OpenRA.Graphics
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if (p.Y + imageSize.Height > current.Size.Height)
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{
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if (null == (channel = NextChannel(channel)))
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var next = NextChannel(channel);
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if (next == null)
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{
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current = NewSheet();
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channel = NextChannel(channel);
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if (!allowSheetOverflow)
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throw new SheetOverflowException();
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current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
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channel = TextureChannel.Red;
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}
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else
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channel = next.Value;
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rowHeight = imageSize.Height;
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p = new Point(0,0);
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}
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Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
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Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel);
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current.MakeDirty();
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p.X += imageSize.Width;
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@@ -96,9 +96,8 @@ namespace OpenRA.Graphics
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face.LoadGlyph(index, LoadFlags.Default, LoadTarget.Normal);
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face.Glyph.RenderGlyph(RenderMode.Normal);
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var s = builder.Allocate(
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new Size((int)face.Glyph.Metrics.Width >> 6,
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(int)face.Glyph.Metrics.Height >> 6));
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var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
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var s = builder.Allocate(size, true);
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var g = new GlyphInfo
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{
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@@ -35,12 +35,12 @@ namespace OpenRA.Graphics
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if (ImageCount == 0)
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{
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var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Select(a => Game.modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
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}
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else
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{
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
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}
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}
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@@ -30,8 +30,8 @@ namespace OpenRA.Graphics
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this.map = world.Map;
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var tileSize = new Size(Game.CellSize, Game.CellSize);
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var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(x =>
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Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
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var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
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x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize, false));
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terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
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var terrainPalette = wr.Palette("terrain").Index;
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@@ -44,9 +44,6 @@ namespace OpenRA.Graphics
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var tile = tileMapping[map.MapTiles.Value[i, j]];
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Util.FastCreateQuad(vertices, Game.CellSize * new float2(i, j), tile, terrainPalette, nv, tile.size);
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nv += 4;
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if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
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throw new InvalidOperationException("Terrain sprites span multiple sheets. Try increasing Game.Settings.Graphics.SheetSize.");
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}
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vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
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@@ -99,9 +99,9 @@ namespace OpenRA.Mods.RA
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if (cachedTileset != self.World.Map.Tileset)
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{
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cachedTileset = self.World.Map.Tileset;
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var tileSize = new Size(Game.CellSize, Game.CellSize);
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sprites = new Cache<TileReference<ushort,byte>, Sprite>(
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x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x),
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new Size(Game.CellSize, Game.CellSize)));
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x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize, true));
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}
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// Cache templates and tiles for the different states
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