Files
OpenRA/OpenRA.Game/Graphics/SpriteLoader.cs
Paul Chote 891158ca44 Allow SheetBuilder to throw an exception on sheet overflow.
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00

50 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Graphics
{
public class SpriteLoader
{
public SpriteLoader( string[] exts, SheetBuilder sheetBuilder )
{
SheetBuilder = sheetBuilder;
this.exts = exts;
sprites = new Cache<string, Sprite[]>( LoadSprites );
}
readonly SheetBuilder SheetBuilder;
readonly Cache<string, Sprite[]> sprites;
readonly string[] exts;
Sprite[] LoadSprites(string filename)
{
BinaryReader reader = new BinaryReader(FileSystem.OpenWithExts(filename, exts));
var ImageCount = reader.ReadUInt16();
if (ImageCount == 0)
{
var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
}
else
{
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
}
}
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
}
}