88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Support;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.AI
|
|
{
|
|
public enum SquadType { Assault, Air, Rush, Protection }
|
|
|
|
public class Squad
|
|
{
|
|
public List<Actor> Units = new List<Actor>();
|
|
public SquadType Type;
|
|
|
|
internal World World;
|
|
internal HackyAI Bot;
|
|
internal MersenneTwister Random;
|
|
|
|
internal Target Target;
|
|
internal StateMachine FuzzyStateMachine;
|
|
|
|
internal AttackOrFleeFuzzy AttackOrFleeFuzzy = new AttackOrFleeFuzzy();
|
|
|
|
public Squad(HackyAI bot, SquadType type) : this(bot, type, null) { }
|
|
|
|
public Squad(HackyAI bot, SquadType type, Actor target)
|
|
{
|
|
Bot = bot;
|
|
World = bot.World;
|
|
Random = bot.Random;
|
|
Type = type;
|
|
Target = Target.FromActor(target);
|
|
FuzzyStateMachine = new StateMachine();
|
|
|
|
switch (type)
|
|
{
|
|
case SquadType.Assault:
|
|
case SquadType.Rush:
|
|
FuzzyStateMachine.ChangeState(this, new GroundUnitsIdleState(), true);
|
|
break;
|
|
case SquadType.Air:
|
|
FuzzyStateMachine.ChangeState(this, new AirIdleState(), true);
|
|
break;
|
|
case SquadType.Protection:
|
|
FuzzyStateMachine.ChangeState(this, new UnitsForProtectionIdleState(), true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (IsValid)
|
|
FuzzyStateMachine.Update(this);
|
|
}
|
|
|
|
public bool IsValid { get { return Units.Any(); } }
|
|
|
|
public Actor TargetActor
|
|
{
|
|
get { return Target.Actor; }
|
|
set { Target = Target.FromActor(value); }
|
|
}
|
|
|
|
public bool IsTargetValid
|
|
{
|
|
get { return Target.IsValidFor(Units.FirstOrDefault()) && !Target.Actor.Info.HasTraitInfo<HuskInfo>(); }
|
|
}
|
|
|
|
public bool IsTargetVisible
|
|
{
|
|
get { return Bot.Player.PlayerActor.Owner.CanTargetActor(TargetActor); }
|
|
}
|
|
|
|
public WPos CenterPosition { get { return Units.Select(u => u.CenterPosition).Average(); } }
|
|
}
|
|
}
|