152 lines
4.5 KiB
C#
152 lines
4.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace OpenRA.FileFormats
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{
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public class NewMap
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{
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// General info
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public byte MapFormat = 1;
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public string Title;
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public string Description;
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public string Author;
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public int PlayerCount;
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public string Preview;
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// 'Simple' map data
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public string Tiledata;
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public byte TileFormat = 1;
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public string Tileset;
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public int2 Size;
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public int[] Bounds;
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// 'Complex' map data
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public TileReference[ , ] MapTiles;
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public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
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public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
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public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
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List<string> SimpleFields = new List<string>() {
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"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Size", "Tiledata", "Preview", "Bounds"
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};
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public NewMap(string filename)
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{
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var yaml = MiniYaml.FromFile(filename);
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// 'Simple' metadata
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foreach (var field in SimpleFields)
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{
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if (!yaml.ContainsKey(field)) continue;
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FieldLoader.LoadField(this,field,yaml[field].Value);
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}
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// Waypoints
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foreach (var wp in yaml["Waypoints"].Nodes)
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{
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string[] loc = wp.Value.Value.Split(',');
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Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
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}
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// TODO: Players
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// Actors
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foreach (var kv in yaml["Actors"].Nodes.ToPairs())
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{
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string[] vals = kv.Second.Split(' ');
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string[] loc = vals[2].Split(',');
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var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
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Actors.Add(kv.First,a);
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}
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// Rules
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Rules = yaml["Rules"].Nodes;
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}
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public void SaveBinaryData(string filepath)
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{
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FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
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BinaryWriter writer = new BinaryWriter( dataStream );
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writer.BaseStream.Seek(0, SeekOrigin.Begin);
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// File header consists of a version byte, followed by 2 ushorts for width and height
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writer.Write(TileFormat);
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writer.Write((ushort)Size.X);
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writer.Write((ushort)Size.Y);
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// Tile data is stored as a base-64 encoded stream of
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// {(2-byte) tile index, (1-byte) image index} pairs
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for( int i = 0 ; i < Size.X ; i++ )
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for( int j = 0 ; j < Size.Y ; j++ )
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{
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writer.Write( MapTiles[j,i].tile );
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// Semi-hack: Convert clear and water tiles to "pick an image for me" magic number
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byte image = (MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff) ? byte.MaxValue : MapTiles[j,i].image;
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writer.Write(image);
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}
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// TODO: Need a proper resources array to write
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/*
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// Resource data is stored as a base-64 encoded stream of
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// {(1-byte) resource index, (1-byte) image index} pairs
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for( int i = 0 ; i < Size.X ; i++ )
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for( int j = 0 ; j < Size.Y ; j++ )
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{
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byte type = 0;
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byte image = 0;
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if (MapTiles[j,i].overlay != null)
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{
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var res = resourceMapping[MapTiles[j,i].overlay];
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type = res.First;
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image = res.Second;
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}
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writer.Write(type);
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writer.Write(image);
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}
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*/
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writer.Flush();
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}
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public void DebugContents()
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{
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foreach (var field in SimpleFields)
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Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
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Console.WriteLine("Loaded Waypoints:");
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foreach (var wp in Waypoints)
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Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
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Console.WriteLine("Loaded Actors:");
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foreach (var wp in Actors)
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Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
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}
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}
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}
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