Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8b6a355850836796db41828aa143f237f7a8c8c4
OpenRA/OpenRA.Mods.Common/Graphics
History
Paul Chote 3082c61e75 Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
..
ActorPreview.cs
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
BeamRenderable.cs
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
ContrailRenderable.cs
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
DefaultSpriteSequence.cs
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
DetectionCircleRenderable.cs
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
RangeCircleRenderable.cs
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
SelectionBoxRenderable.cs
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
SpriteActorPreview.cs
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
TextRenderable.cs
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
TilesetSpecificSpriteSequence.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelActorPreview.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelRenderable.cs
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Powered by Gitea Version: 1.25.4 Page: 280ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API