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OpenRA/OpenRA.Mods.RA/Crates
History
Paul Chote 1e53434e45 Simplify cloak crate behavior.
This removes the runtime trait addition which
prevented Cloak from being cached.

The CloakCrateAction in D2K was never used, so
has also been removed.
2013-08-22 19:29:05 +12:00
..
CloakCrateAction.cs
Simplify cloak crate behavior.
2013-08-22 19:29:05 +12:00
ExplodeCrateAction.cs
Convert Combat.DoExplosion to world coords.
2013-07-08 21:52:27 +12:00
GiveCashCrateAction.cs
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
GiveMcvCrateAction.cs
fix MCV crate not being given if normal SelectionShares was zero
2013-03-31 20:53:15 +13:00
GiveUnitCrateAction.cs
fix MCV crate not being given if normal SelectionShares was zero
2013-03-31 20:53:15 +13:00
HealUnitsCrateAction.cs
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
HideMapCrateAction.cs
Introducing per-player shrouds.
2012-12-13 15:16:56 -08:00
LevelUpCrateAction.cs
…
RevealMapCrateAction.cs
Introducing per-player shrouds.
2012-12-13 15:16:56 -08:00
SupportPowerCrateAction.cs
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
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