- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette. - Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called. - Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called. - The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with. - Added a constant for the palette size to remove its usage as a magic number in several areas. - The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Creates a single color palette without any base palette file.")]
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class PaletteFromRGBAInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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public readonly string Tileset = null;
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[Desc("red color component")]
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public readonly int R = 0;
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[Desc("green color component")]
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public readonly int G = 0;
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[Desc("blue color component")]
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public readonly int B = 0;
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[Desc("alpha channel (transparency)")]
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public readonly int A = 255;
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
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}
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class PaletteFromRGBA : ILoadsPalettes
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{
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readonly World world;
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readonly PaletteFromRGBAInfo info;
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public PaletteFromRGBA(World world, PaletteFromRGBAInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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// Enable palette only for a specific tileset
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if (info.Tileset != null && info.Tileset.ToLowerInvariant() != world.Map.Tileset.ToLowerInvariant())
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return;
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var c = (uint)((info.A << 24) | (info.R << 16) | (info.G << 8) | info.B);
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wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (i == 0) ? 0 : c)), info.AllowModifiers);
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}
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}
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}
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