Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20210321/UnhardcodeBaseBuilderBotModule.cs
2022-08-03 11:22:59 +02:00

40 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UnhardcodeBaseBuilderBotModule : UpdateRule
{
public override string Name => "BaseBuilderBotModule got new fields to configure buildings that are defenses.";
public override string Description => "DefenseTypes were added.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var addNodes = new List<MiniYamlNode>();
var defense = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<BuildingInfo>() && a.HasTraitInfo<AttackBaseInfo>()).Select(a => a.Name);
var defensetypes = new MiniYamlNode("DefenseTypes", FieldSaver.FormatValue(defense.ToList()));
addNodes.Add(defensetypes);
foreach (var baseBuilderManager in actorNode.ChildrenMatching("BaseBuilderBotModule"))
foreach (var addNode in addNodes)
baseBuilderManager.AddNode(addNode);
yield break;
}
}
}