Files
OpenRA/mods/ts/weapons/otherweapons.yaml
2017-12-28 10:12:52 +01:00

190 lines
3.9 KiB
YAML

FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: flamtnk1.aud
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelays: 5
Warhead@1Dam: SpreadDamage
Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 2500
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelays: 6
Range: 2c512
TargetActorCenter: true
Projectile: GravityBomb
Velocity: 72, 0, -90
Acceleration: 0, 0, -8
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 16000
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Warhead@5Res: DestroyResource
Size: 1
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: fiend2.aud
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
LaunchAngle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 3500
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
SlimeAttack:
ReloadDelay: 80
Range: 1c384
Report: vicer1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage
Damage: 10000
InvalidTargets: Wall, Bridge
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Tentacle:
ReloadDelay: 80
Range: 1c384
Report: floatk1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage
Damage: 16000
InvalidTargets: Wall, Bridge
Versus:
None: 60
Wood: 45
Light: 90
Heavy: 55
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Veins:
ReloadDelay: 16
Warhead@Damage: TargetDamage
Damage: 500
DamageTypes: BulletDeath
Warhead@Effect: CreateEffect
Explosions: veins
ExplosionPalette: player
^Debris:
Range: 5c0
Projectile: Bullet
Speed: 64, 128
LaunchAngle: 80, 192
Image: dbrissm
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 200
Falloff: 100, 100, 0
Damage: 1000
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: tiny_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
SmallDebris:
Inherits: ^Debris
LargeDebris:
Inherits: ^Debris
Projectile: Bullet
Image: dbrislg
Sequences: 2, 3, 4, 6, 7, 9, 10
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 2000
Warhead@2Eff: CreateEffect
Explosions: small_twlt
ImpactSounds: expnew06.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
LargeDebrisWithTrail:
Inherits: LargeDebris
Projectile: Bullet
Sequences: 1, 5, 8
TrailImage: small_smoke_trail
TrailInterval: 1