137 lines
3.4 KiB
YAML
137 lines
3.4 KiB
YAML
MultiCluster:
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Inherits: ^DefaultMissile
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ValidTargets: Ground, Water, Air
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Projectile: Missile
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MaximumLaunchSpeed: 120
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Inaccuracy: 1c0
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Speed: 370
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Acceleration: 10
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MinimumLaunchAngle: -255
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MaximumLaunchAngle: 255
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RangeLimit: 10c0
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AllowSnapping: false
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VerticalRateOfTurn: 64
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Warhead@1Dam: SpreadDamage
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Spread: 216
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Damage: 13000
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ValidTargets: Ground, Water, Air
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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ImpactActors: false
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Explosions: large_twlt
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ImpactSounds: expnew09.aud
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Warhead@ResourceDestruction: DestroyResource
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ClusterMissile:
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ValidTargets: Ground, Water, Air
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Warhead@1Dam: SpreadDamage
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Spread: 512
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Falloff: 100, 100, 0
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Damage: 26000
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ValidTargets: Ground, Water, Air
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@SoundEffect: CreateEffect
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Explosions: large_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew19.aud
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ImpactActors: false
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ValidTargets: Ground, Water, Air
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Warhead@Cluster: FireCluster
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Weapon: MultiCluster
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RandomClusterCount: 10
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Dimensions: 7,7
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Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
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Warhead@Shake: ShakeScreen
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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SuicideBomb:
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Range: 0c512
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TargetActorCenter: true
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Report: hunter2.aud
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Projectile: InstantHit
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ValidTargets: Vehicle, Building, Defense, Infantry
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Warhead@1Dam: TargetDamage
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Damage: 1000000
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DamageTypes: FireDeath
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ValidTargets: Vehicle, Building, Defense, Infantry
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IonCannon:
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ValidTargets: Ground, Water, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 10000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
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Warhead@2Dam_area: SpreadDamage
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Spread: 1c0
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Damage: 25000
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Falloff: 100, 50, 25, 0
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Delay: 3
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ValidTargets: Ground, Water, Air
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DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
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Warhead@3Smu_area: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 2
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Delay: 3
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Warhead@4Effect: CreateEffect
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Explosions: ionbeam
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: ion1.aud
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ImpactActors: false
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Warhead@5Effect: CreateEffect
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Explosions: ionbeam2
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@6Effect: CreateEffect
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Explosions: ionbeam3
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@7Effect: CreateEffect
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Explosions: ionbeam4
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@8Effect: CreateEffect
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Explosions: ionbeam5
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@9Effect: CreateEffect
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Explosions: ionbeam6
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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EMPulseCannon:
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ReloadDelay: 100
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Range: 40c0
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Report: plsecan2.aud
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Projectile: Bullet
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Speed: 425
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Blockable: false
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Shadow: true
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LaunchAngle: 96
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Image: pulsball
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Warhead@1Eff: CreateEffect
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Explosions: pulse_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@emp: GrantExternalCondition
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Range: 6c0
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Duration: 250
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Condition: empdisable
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ValidTargets: Ground, Water, Air, Underground
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