Files
OpenRA/mods/ts/weapons/superweapons.yaml
2020-07-19 10:41:05 +02:00

137 lines
3.4 KiB
YAML

MultiCluster:
Inherits: ^DefaultMissile
ValidTargets: Ground, Water, Air
Projectile: Missile
MaximumLaunchSpeed: 120
Inaccuracy: 1c0
Speed: 370
Acceleration: 10
MinimumLaunchAngle: -255
MaximumLaunchAngle: 255
RangeLimit: 10c0
AllowSnapping: false
VerticalRateOfTurn: 64
Warhead@1Dam: SpreadDamage
Spread: 216
Damage: 13000
ValidTargets: Ground, Water, Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactActors: false
Explosions: large_twlt
ImpactSounds: expnew09.aud
Warhead@ResourceDestruction: DestroyResource
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 100, 0
Damage: 26000
ValidTargets: Ground, Water, Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@SoundEffect: CreateEffect
Explosions: large_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew19.aud
ImpactActors: false
ValidTargets: Ground, Water, Air
Warhead@Cluster: FireCluster
Weapon: MultiCluster
RandomClusterCount: 10
Dimensions: 7,7
Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
SuicideBomb:
Range: 0c512
TargetActorCenter: true
Report: hunter2.aud
Projectile: InstantHit
ValidTargets: Vehicle, Building, Defense, Infantry
Warhead@1Dam: TargetDamage
Damage: 1000000
DamageTypes: FireDeath
ValidTargets: Vehicle, Building, Defense, Infantry
IonCannon:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
Warhead@2Dam_area: SpreadDamage
Spread: 1c0
Damage: 25000
Falloff: 100, 50, 25, 0
Delay: 3
ValidTargets: Ground, Water, Air
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
Warhead@3Smu_area: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 3
Warhead@4Effect: CreateEffect
Explosions: ionbeam
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: ion1.aud
ImpactActors: false
Warhead@5Effect: CreateEffect
Explosions: ionbeam2
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactActors: false
Warhead@6Effect: CreateEffect
Explosions: ionbeam3
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactActors: false
Warhead@7Effect: CreateEffect
Explosions: ionbeam4
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactActors: false
Warhead@8Effect: CreateEffect
Explosions: ionbeam5
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactActors: false
Warhead@9Effect: CreateEffect
Explosions: ionbeam6
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactActors: false
EMPulseCannon:
ReloadDelay: 100
Range: 40c0
Report: plsecan2.aud
Projectile: Bullet
Speed: 425
Blockable: false
Shadow: true
LaunchAngle: 96
Image: pulsball
Warhead@1Eff: CreateEffect
Explosions: pulse_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactActors: false
Warhead@emp: GrantExternalCondition
Range: 6c0
Duration: 250
Condition: empdisable
ValidTargets: Ground, Water, Air, Underground