54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Plane : IOrder, IMovement
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{
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public Plane(Actor self)
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{
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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return new Order("Move", self, null, xy, null);
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if (underCursor.Info == Rules.UnitInfo["AFLD"]
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&& underCursor.Owner == self.Owner)
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return new Order("Enter", self, underCursor, int2.Zero, null);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move")
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{
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self.CancelActivity();
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self.QueueActivity(new Circle(order.TargetLocation));
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}
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if (order.OrderString == "Enter")
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{
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self.CancelActivity();
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self.QueueActivity(new ReturnToBase(self, order.TargetActor.CenterLocation));
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}
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}
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public UnitMovementType GetMovementType()
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{
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return UnitMovementType.Fly;
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}
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public bool CanEnterCell(int2 location)
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{
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return true; // Planes can go anywhere (?)
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}
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}
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}
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