Files
OpenRA/OpenRA.Mods.RA/Air/Helicopter.cs
2014-06-15 22:17:34 +12:00

189 lines
5.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
class HelicopterInfo : AircraftInfo, IMoveInfo
{
public readonly WRange IdealSeparation = new WRange(1706);
public readonly bool LandWhenIdle = true;
public readonly WRange LandAltitude = WRange.Zero;
public readonly WRange AltitudeVelocity = new WRange(43);
public override object Create(ActorInitializer init) { return new Helicopter(init, this); }
}
class Helicopter : Aircraft, ITick, IResolveOrder, IMove
{
public HelicopterInfo Info;
Actor self;
bool firstTick = true;
public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } }
public Helicopter(ActorInitializer init, HelicopterInfo info)
: base(init, info)
{
self = init.self;
Info = info;
}
public void ResolveOrder(Actor self, Order order)
{
if (Reservation != null)
{
Reservation.Dispose();
Reservation = null;
}
if (order.OrderString == "Move")
{
var cell = self.World.Map.Clamp(order.TargetLocation);
var t = Target.FromCell(cell);
self.SetTargetLine(t, Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(self, t));
if (Info.LandWhenIdle)
{
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(true));
}
}
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor))
{
self.CancelActivity();
self.QueueActivity(new HeliReturn());
}
else
{
var res = order.TargetActor.TraitOrDefault<Reservable>();
if (res != null)
Reservation = res.Reserve(order.TargetActor, self, this);
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset)));
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(new ResupplyAircraft());
self.QueueActivity(new TakeOff());
}
}
if (order.OrderString == "ReturnToBase")
{
self.CancelActivity();
self.QueueActivity(new HeliReturn());
}
if (order.OrderString == "Stop")
{
self.CancelActivity();
if (Info.LandWhenIdle)
{
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(true));
}
}
}
public void Tick(Actor self)
{
if (firstTick)
{
firstTick = false;
if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
ReserveSpawnBuilding();
var host = GetActorBelow();
if (host == null)
return;
self.QueueActivity(new TakeOff());
}
// Repulsion only applies when we're flying!
var altitude = CenterPosition.Z;
if (altitude != Info.CruiseAltitude.Range)
return;
var otherHelis = self.World.FindActorsInCircle(self.CenterPosition, Info.IdealSeparation)
.Where(a => a.HasTrait<Helicopter>());
var f = otherHelis
.Select(h => GetRepulseForce(self, h))
.Aggregate(WVec.Zero, (a, b) => a + b);
var repulsionFacing = Util.GetFacing(f, -1);
if (repulsionFacing != -1)
SetPosition(self, CenterPosition + FlyStep(repulsionFacing));
}
public WVec GetRepulseForce(Actor self, Actor other)
{
if (self == other || other.CenterPosition.Z < self.CenterPosition.Z)
return WVec.Zero;
var d = self.CenterPosition - other.CenterPosition;
var distSq = d.HorizontalLengthSquared;
if (distSq > Info.IdealSeparation.Range * Info.IdealSeparation.Range)
return WVec.Zero;
if (distSq < 1)
{
var yaw = self.World.SharedRandom.Next(0, 1023);
var rot = new WRot(WAngle.Zero, WAngle.Zero, new WAngle(yaw));
return new WVec(1024, 0, 0).Rotate(rot);
}
return (d * 1024 * 8) / (int)distSq;
}
public Activity MoveTo(CPos cell, int nearEnough) { return new HeliFly(self, Target.FromCell(cell)); }
public Activity MoveTo(CPos cell, Actor ignoredActor) { return new HeliFly(self, Target.FromCell(cell)); }
public Activity MoveWithinRange(Target target, WRange range) { return new HeliFly(self, target, WRange.Zero, range); }
public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new HeliFly(self, target, minRange, maxRange); }
public Activity MoveFollow(Actor self, Target target, WRange range) { return new Follow(self, target, range); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell)
{
return new HeliFly(self, Target.FromCell(cell));
}
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
{
// TODO: Ignore repulsion when moving
return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new HeliFly(self, Target.FromPos(toPos)));
}
public override IEnumerable<Activity> GetResupplyActivities(Actor a)
{
foreach (var b in base.GetResupplyActivities(a))
yield return b;
}
}
}