Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
90d30005f6f81b1e370ec67a93dc777bb5cbf95f
OpenRA/mods/ra/rules
History
Chris Forbes 90d30005f6 Merge pull request #2498 from Mailaender/volkov
make Volkov a true Cyborg
2012-12-16 18:16:39 -08:00
..
aircraft.yaml
Fixed hotkeys for aircraft
2012-11-16 04:47:50 +01:00
civilian.yaml
fixed wrong palette remapping for neutral buildings in editor
2012-11-26 12:21:50 +01:00
defaults.yaml
Don't remap civilian buildings/fields in-game.
2012-12-12 09:43:45 +13:00
infantry.yaml
make Volkov a true Cyborg
2012-12-10 16:42:43 +01:00
ships.yaml
Fixed hotkeys for ships
2012-11-16 04:45:15 +01:00
structures.yaml
Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
2012-10-02 21:52:37 +13:00
system.yaml
fix the remaining issues with the ra desert terrain
2012-11-17 13:15:16 +01:00
trees.yaml
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
vehicles.yaml
Fixed hotkeys for vehicles
2012-11-16 04:46:00 +01:00
Powered by Gitea Version: 1.25.1 Page: 163ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API