Merge pull request #2498 from Mailaender/volkov

make Volkov a true Cyborg
This commit is contained in:
Chris Forbes
2012-12-16 18:16:39 -08:00
22 changed files with 106 additions and 39 deletions

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@@ -15,6 +15,7 @@ Also thanks to:
* Barnaby Smith (mvi)
* Bellator
* Christer Ulfsparre (Holloweye)
* Cody Brittain (Generalcamo)
* Daniel Derejvanik (Harisson)
* Erasmus Schroder (rasco)
* Igor Popov (ihptru)

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@@ -251,16 +251,17 @@ E8:
Cost: 1800
Tooltip:
Name: Volkov
Description: Elite commando infantry, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Selectable:
Voice: VolkovVoice
Bounds: 12,17,0,-9
Health:
HP: 150
HP: 200
Armor:
Type: Heavy
Type: Cybernetic
Mobile:
Speed: 5
Crushes: atmine, crate
RevealsShroud:
Range: 4
Passenger:
@@ -271,8 +272,12 @@ E8:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1
-CrushableInfantry:
IdleAnimations: idle1
CrushableInfantry:
CrushSound: crunchy2.aud
RepairableNear:
Buildings: fix
CloseEnough: 1
MEDI:
Inherits: ^Infantry

View File

@@ -756,7 +756,7 @@ e3:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
prone-stand:
Start: 144
Length: 4
@@ -810,7 +810,7 @@ e6:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
prone-stand:
Start: 82
Length: 4
@@ -888,7 +888,7 @@ medi:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
prone-stand:
Start: 130
Length: 4
@@ -1352,7 +1352,7 @@ dog:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
shoot: dogbullt
Start: 0
Length: 4
@@ -1407,7 +1407,7 @@ spy:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
prone-stand:
Start: 144
Length: 4
@@ -1470,7 +1470,7 @@ e7:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
prone-stand:
Start: 128
Length: 4
@@ -1528,7 +1528,7 @@ e4:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
prone-stand:
Start: 208
Length: 4
@@ -1949,7 +1949,7 @@ c1:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
run:
Start: 56
Length: 6
@@ -1992,7 +1992,7 @@ c2:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
run:
Start: 56
Length: 6
@@ -2035,7 +2035,7 @@ einstein:
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
Tick: 1600
parabomb:
open:
@@ -2243,6 +2243,7 @@ overlay:
target-invalid:
Start: 1
#Volkov
e8:
stand:
Start: 0
@@ -2293,6 +2294,10 @@ e8:
die6: electro
Start: 0
Length: *
die-crushed: botwreck1
Start: 0
Length: 6
Tick: 1600
dtrk:
idle:

View File

@@ -95,4 +95,4 @@ VolkovVoice:
Select: iromsec,iromsee
Move: irommoc,irommoe,irommod
Attack: iromata,iromatb,iromatc,iromatd,iromate
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
Die: dedbot1,dedbot2,dedbot3,dedbot4,dedbot5,dedbot6,dedbot7,dedbot8,dedbot10

View File

@@ -10,11 +10,12 @@ Colt45:
Wood: 5%
Light: 5%
Heavy: 5%
Cybernetic: 5%
Concrete: 5%
Explosion: piff
InfDeath: 2
Damage: 50
ZSU-23:
ROF: 10
Range: 10
@@ -32,7 +33,7 @@ ZSU-23:
Concrete: 50%
Explosion: med_explosion
Damage: 25
Vulcan:
ROF: 30
Range: 6
@@ -45,6 +46,7 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -55,6 +57,7 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -66,6 +69,7 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -77,6 +81,7 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -88,6 +93,7 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -99,12 +105,13 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 10
Maverick:
ROF: 30
Range: 9
@@ -131,13 +138,14 @@ Maverick:
None: 30%
Wood: 75%
Light: 75%
Cybernetic: 70%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 70
FireballLauncher:
ROF: 65
Range: 5
@@ -153,6 +161,7 @@ FireballLauncher:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
@@ -160,7 +169,7 @@ FireballLauncher:
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 150
Flamer:
ROF: 50
Range: 5
@@ -179,6 +188,7 @@ Flamer:
Wood: 100%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
@@ -201,6 +211,7 @@ ChainGun:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
@@ -221,12 +232,13 @@ ChainGun.Yak:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 40
Pistol:
ROF: 7
Range: 3
@@ -239,11 +251,12 @@ Pistol:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 1
M1Carbine:
ROF: 20
Range: 5
@@ -256,6 +269,7 @@ M1Carbine:
Wood: 25%
Light: 30%
Heavy: 10%
Cybernetic: 30%
Concrete: 10%
Explosion: piffs
InfDeath: 2
@@ -284,6 +298,7 @@ Dragon:
None: 10%
Wood: 75%
Light: 35%
Cybernetic: 50%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
@@ -317,6 +332,7 @@ HellfireAG:
None: 30%
Wood: 75%
Light: 75%
Cybernetic: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
@@ -373,6 +389,7 @@ Grenade:
Wood: 100%
Light: 25%
Heavy: 5%
Cybernetic: 10%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -393,6 +410,7 @@ Grenade:
None: 30%
Wood: 40%
Heavy: 40%
Cybernetic: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -413,6 +431,7 @@ Grenade:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 40%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -435,6 +454,7 @@ Grenade:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 60%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -456,6 +476,7 @@ Grenade:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 70%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -476,6 +497,7 @@ TurretGun:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 50%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -508,6 +530,7 @@ MammothTusk:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -533,6 +556,7 @@ MammothTusk:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Concrete: 50%
Explosion: large_explosion
WaterExplosion: med_splash
@@ -553,12 +577,13 @@ M60mg:
Wood: 10%
Light: 30%
Heavy: 10%
Cybernetic: 60%
Concrete: 10%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 15
Napalm:
ROF: 20
Range: 4.5
@@ -574,6 +599,7 @@ Napalm:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 70%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
@@ -581,7 +607,7 @@ Napalm:
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
@@ -589,6 +615,7 @@ CrateNapalm:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 70%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
@@ -596,7 +623,7 @@ CrateNapalm:
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 600
CrateExplosion:
Warhead:
Damage: 500
@@ -606,6 +633,7 @@ CrateExplosion:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
@@ -620,6 +648,7 @@ CrateNuke:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
@@ -639,8 +668,7 @@ CrateNuke:
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
TeslaZap:
ROF: 3
Charges: true
@@ -651,7 +679,7 @@ TeslaZap:
Spread: 1
InfDeath: 6
Damage: 100
Nike:
ROF: 15
Range: 7.5
@@ -729,6 +757,7 @@ RedEye:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
@@ -757,6 +786,7 @@ SubMissile:
None: 40%,
Light: 30%
Heavy: 30%
Cybernetic: 35%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
@@ -790,13 +820,14 @@ Stinger:
None: 30%
Wood: 75%
Light: 75%
Cybernetic: 40%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
TorpTube:
ROF: 100
Range: 9
@@ -823,7 +854,7 @@ TorpTube:
InfDeath: 4
SmudgeType: Crater
Damage: 180
2Inch:
ROF: 60
Range: 5.5
@@ -838,12 +869,13 @@ TorpTube:
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 60%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 25
DepthCharge:
ROF: 60
Range: 5
@@ -865,7 +897,7 @@ DepthCharge:
InfDeath: 4
SmudgeType: Crater
Damage: 80
ParaBomb:
ROF: 10
Range: 4.5
@@ -879,13 +911,14 @@ ParaBomb:
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 40%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15
DogJaw:
ROF: 10
Range: 3
@@ -897,9 +930,10 @@ DogJaw:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 0%
InfDeath: 1
Damage: 100
Heal:
ROF: 80
Range: 4
@@ -913,6 +947,7 @@ Heal:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 0%
InfDeath: 1
Damage: -50
@@ -929,10 +964,11 @@ SilencedPPK:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 90%
Explosion: piffs
InfDeath: 2
Damage: 150
SCUD:
ROF: 280
Range: 10
@@ -955,6 +991,7 @@ SCUD:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
@@ -973,6 +1010,7 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
@@ -987,6 +1025,7 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
@@ -1000,6 +1039,7 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
@@ -1012,6 +1052,7 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 15
InfDeath: 5
Warhead@areanuke4:
@@ -1025,6 +1066,7 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 20
InfDeath: 5
@@ -1038,6 +1080,7 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
@@ -1052,6 +1095,7 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
@@ -1065,6 +1109,7 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
@@ -1078,6 +1123,7 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 15
InfDeath: 5
@@ -1090,6 +1136,7 @@ UnitExplode:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 60%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
@@ -1104,10 +1151,11 @@ UnitExplodeSmall:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 50%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15
BarrelExplode:
Warhead:
Damage: 500
@@ -1118,6 +1166,7 @@ BarrelExplode:
Light: 50%
Heavy: 25%
Concrete: 10%
Cybernetic: 30%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3
@@ -1137,6 +1186,7 @@ ATMine:
None: 0%
Wood: 0%
Concrete: 0%
Cybernetic: 60%
ImpactSound: mineblo1
Explosion: large_explosion
@@ -1148,10 +1198,11 @@ APMine:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
Demolish:
Warhead:
ImpactSound: kaboom25
@@ -1196,6 +1247,7 @@ FLAK-23:
Light: 60%
Heavy: 10%
Concrete: 20%
Cybernetic: 20%
Explosion: med_explosion
Damage: 20
@@ -1216,6 +1268,7 @@ VolkAT:
Light: 75%
Heavy: 90%
Concrete: 50%
Cybernetic: 0%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -1240,6 +1293,7 @@ VolkNapalm:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 70%
Explosion: napalm
WaterExplosion: small_napalm
InfDeath: 4
@@ -1261,6 +1315,7 @@ Sniper:
Wood: 5%
Light: 5%
Heavy: 5%
Cybernetic: 10%
InfDeath: 2
ChronoTusk:
@@ -1287,8 +1342,9 @@ ChronoTusk:
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 30%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
Damage: 30