Files
OpenRA/mods/ts/rules/world.yaml
2017-12-17 14:51:10 +02:00

207 lines
5.3 KiB
YAML

^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ScreenMap:
ActorMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: maps
ShroudRenderer:
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
ShroudPalette: shroud
FogPalette: shroud
Faction@Random:
Name: Any
InternalName: Random
RandomFactionMembers: gdi, nod
Description: Random Faction\nA random faction will be chosen when the game starts.
Faction@0:
Name: GDI
InternalName: gdi
Description: Global Defense Initiative\nThe GDI is an international military branch of the United Nations tasked\nwith keeping world peace. Commanding the combined forces of the world's\nmost powerful nations, they possess an unmatched arsenal of high-tech weaponry.
Faction@1:
Name: Nod
InternalName: nod
Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them.
ResourceType@Tiberium:
Type: Tiberium
Name: Tiberium
PipColor: Green
ResourceType: 1
Palette: greentiberium
Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
MaxDensity: 12
ValuePerUnit: 25
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Tiberium
ResourceType@BlueTiberium:
Type: BlueTiberium
Name: Tiberium
PipColor: Blue
ResourceType: 2
Palette: bluetiberium
Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
MaxDensity: 12
ValuePerUnit: 40
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: BlueTiberium
ResourceType@Veins:
Type: Veins
Name: Veins
PipColor: Red
ResourceType: 3
Palette: player
Sequences: veins
MaxDensity: 1
ValuePerUnit: 0
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Veins
TerrainGeometryOverlay:
DebugVisualizations:
ExitsDebugOverlayManager:
CliffBackImpassabilityLayer:
SubterraneanActorLayer:
JumpjetActorLayer:
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PlayerCommands:
HelpCommand:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
DomainIndex:
SmudgeLayer@SMALLSCORCH:
Type: SmallScorch
Sequence: smallscorches
SmokeType: smallfire
SmokePercentage: 50
SmudgeLayer@MEDIUMSCORCH:
Type: MediumScorch
Sequence: mediumscorches
SmokeType: mediumfire
SmokePercentage: 75
SmudgeLayer@LARGESCORCH:
Type: LargeScorch
Sequence: largescorches
SmokeType: largefire
SmokePercentage: 100
SmudgeLayer@SMALLCRATER:
Type: SmallCrater
SmokeType: smallsmoke
Sequence: smallcraters
SmudgeLayer@MEDIUMCRATER:
Type: MediumCrater
SmokeType: smallsmoke
Sequence: mediumcraters
SmudgeLayer@LARGECRATER:
Type: LargeCrater
SmokeType: largesmoke
Sequence: largecraters
ResourceLayer:
BridgeLayer:
CustomTerrainDebugOverlay:
ResourceClaimLayer:
WarheadDebugOverlay:
MapCreeps:
CheckboxVisible: False
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 3
CreateMPPlayers:
MPStartUnits@MCV:
Class: none
ClassName: MCV Only
Factions: gdi, nod
BaseActor: mcv
MPStartUnits@light.gdi:
Class: light
ClassName: Light
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,smech
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@light.nod:
Class: light
ClassName: Light
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,bggy
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@med.gdi:
Class: medium
ClassName: Medium
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e2,e2,jumpjet,smech
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@med.nod:
Class: medium
ClassName: Medium
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e3,e3,cyborg,bggy
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavy.gdi:
Class: heavy
ClassName: Heavy
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavy.nod:
Class: heavy
ClassName: Heavy
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartLocations:
SpawnMPUnits:
DropdownDisplayOrder: 1
CrateSpawner:
Minimum: 1
Maximum: 6
SpawnInterval: 3000
WaterChance: 0
ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
PathFinder:
ValidateOrder:
DebugPauseState:
ScreenShaker:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart:
ShellmapRoot: MAINMENU_PRERELEASE_NOTIFICATION
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer:
EditorSelectionLayer:
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
LoadWidgetAtGameStart: