- If generating a RectangularIsometric map via lobby, make the height twice the width so that the map is approximately world-square. - Use equal top and bottom cordons for RectangularIsometric maps. - Change some map bounds checking. - Check that actors are at least partially inside map.Contains before placing. (To avoid frozen actor crashes.) - Fix editor generated map blitting for RectangularIsometric.
14 KiB
14 KiB