This generalizes TilingPath to accept MultiBrushes instead of templates and makes the output also a MultiBrush. As a result: - Composite or faked templates can be used in tiling. This will (in a later change) be used to support CnC beaches outside of the desert tileset. - The tiling result can be previewed without committing it onto the map, making it more viable for adoption as an editor tool. - The full shape of the tiling result can be inspected without messily reading it back off of the map, simplifying some map generator logic. - Separates map generation-specific segment definitions from the core template definitions. - As MultiBrushes can be many-to-one with templates, there is no need to have a one-to-many template-segment relationship. Multi-segment templates, such as roads, now use multiple brushes instead. This simplifies the logic of segment consumers. Previously, MultiBrushes which contained no offset information in their definitions were automatically aligned such that the first tile was under 0,0. This is no longer the case. This was previously done for use in MultiBrush.PaintArea to improve tile packing success, but the alignment is now handled automatically by PaintArea instead. Due to some impure refactoring which changes the randomization of tiling choices, map generation results may change.
41 KiB
41 KiB