Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9341055f50dc2f57c8ff10eac02ffa8224a9f60d
OpenRA/OpenRA.Game/Map
History
Paul Chote b347fade71 Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
..
ActorInitializer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
CellRegion.cs
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
Map.cs
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
MapCache.cs
Use the virtual filesystem to resolve MapFolder paths.
2016-02-15 00:44:36 +00:00
MapCoordsRegion.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
MapGrid.cs
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
PlayerReference.cs
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
ProjectedCellRegion.cs
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Powered by Gitea Version: 1.25.1 Page: 144ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API