Files
OpenRA/mods/cnc/sequences/structures.yaml
reaperrr 9a8f0d9aba Removed empty top rows from TD base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00

636 lines
8.3 KiB
YAML

fact:
build:
Start: 4
Length: 20
Tick: 100
idle:
Length: 4
Tick: 100
damaged-idle:
Start: 24
Length: 4
Tick: 100
damaged-build:
Start: 28
Length: 20
Tick: 100
dead:
Start: 48
Tick: 800
make: factmake
Length: *
Tick: 80
bib: bib2
UseTilesetExtension: true
Length: *
icon: facticnh
nuke:
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make: nukemake
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
Length: *
icon: nukeicnh.tem
AddExtension: False
proc:
idle:
Length: 6
Tick: 120
Offset: 2,4
damaged-idle:
Start: 30
Length: 6
Tick: 120
Offset: 2,4
dead:
Start: 60
Tick: 800
Offset: 2,4
make: procmake
Length: *
Tick: 80
Offset: 2,4
resources: proctwr
Length: 6
Offset: -30,-17
damaged-resources: proctwr
Start: 6
Length: 6
Offset: -30,-17
bib: bib2
UseTilesetExtension: true
Length: *
icon: procicnh.tem
AddExtension: False
silo:
idle:
Offset: 0,-1
damaged-idle:
Start: 5
Offset: 0,-1
dead:
Start: 10
Offset: 0,-1
Tick: 800
stages:
Length: 5
Offset: 0,-1
damaged-stages:
Start: 5
Length: 5
Offset: 0,-1
make: silomake
Length: *
Tick: 80
Offset: 0,-1
bib: mbSILO
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1
icon: siloicnh.tem
AddExtension: False
hand:
Defaults:
Offset: 0,-8
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make: handmake
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: handicnh.tem
AddExtension: False
Offset: 0,0
pyle:
idle:
Length: 10
Tick: 100
damaged-idle:
Start: 10
Length: 10
Tick: 100
dead:
Start: 20
Tick: 800
make: pylemake
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
Length: *
icon: pyleicnh.tem
AddExtension: False
weap:
Defaults:
Offset: 0,-12
idle:
ZOffset: -511
damaged-idle:
Start: 1
ZOffset: -511
dead:
Start: 2
Tick: 800
build-top: weap2
Length: 10
ZOffset: -1024
damaged-build-top: weap2
Start: 10
Length: 10
ZOffset: -1024
make: weapmake
Length: *
Tick: 80
bib: bib2
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: weapicnh.tem
AddExtension: False
Offset: 0,0
afld:
idle:
Tick: 120
ZOffset: -1023
damaged-idle:
Start: 16
Tick: 120
ZOffset: -1023
active:
Length: 16
Tick: 120
ZOffset: -1023
damaged-active:
Start: 16
Length: 16
Tick: 120
ZOffset: -1023
idle-dish: afld_d
Length: 16
Tick: 160
damaged-idle-dish: afld_d
Start: 16
Length: 16
Tick: 160
dead:
Start: 32
ZOffset: -1023
Tick: 800
make: afldmake
Length: *
Tick: 80
bib: bib1
UseTilesetExtension: true
Length: *
icon: afldicnh.tem
AddExtension: False
hq:
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make: hqmake
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
Length: *
icon: hqicnh.tem
AddExtension: False
nuk2:
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make: nuk2make
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
Length: *
icon: nuk2icnh.tem
AddExtension: False
hpad:
idle:
ZOffset: -1023
damaged-idle:
Start: 7
ZOffset: -1023
active:
Start: 1
Length: 6
Tick: 100
ZOffset: -1023
damaged-active:
Start: 8
Length: 6
Tick: 100
ZOffset: -1023
dead:
Start: 14
ZOffset: -1023
Tick: 800
make: hpadmake
Length: *
Tick: 80
icon: hpadicnh.tem
AddExtension: False
fix:
idle:
ZOffset: -1c511
damaged-idle:
Start: 7
ZOffset: -1c511
active:
Length: 7
ZOffset: -1c511
damaged-active:
Start: 7
Length: 7
ZOffset: -1c511
dead:
Start: 14
ZOffset: -1c511
Tick: 800
make: fixmake
Length: 14
Tick: 60
bib: mbFIX
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,-9
icon: fixicnh.tem
AddExtension: False
eye:
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make: eyemake
Length: *
Tick: 80
bib: bib3
UseTilesetExtension: true
Length: *
icon: eyeicnh.tem
AddExtension: False
tmpl:
Defaults:
Offset: 0,-12
idle:
damaged-idle:
Start: 5
active:
Length: 5
damaged-active:
Start: 5
Length: 5
dead:
Start: 10
Tick: 800
make: tmplmake
Length: *
Tick: 60
bib: bib2
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: tmplicnh.tem
AddExtension: False
Offset: 0,0
obli:
Defaults:
Offset: 0,-12
idle:
damaged-idle:
Start: 4
active:
Length: 4
Tick: 680
damaged-active:
Start: 4
Length: 4
Tick: 680
dead:
Start: 8
Tick: 800
make: oblimake
Length: 13
Tick: 80
bib: mbOBLI
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: -1,-3
icon: obliicnh.tem
AddExtension: False
Offset: 0,0
brik:
idle:
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
icon: brikicnh.tem
AddExtension: False
sbag:
idle:
Length: 16
icon: sbagicnh.tem
AddExtension: False
cycl:
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: cyclicnh.tem
AddExtension: False
barb:
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
gun:
idle:
Facings: 32
UseClassicFacingFudge: True
recoil:
Start: 32
Facings: 32
UseClassicFacingFudge: True
damaged-idle:
Start: 64
Facings: 32
UseClassicFacingFudge: True
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacingFudge: True
make: gunmake
Length: *
Tick: 80
muzzle: gunfire2
Length: *
bib: mbGUN
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: -1,-1
icon: gunicnh.tem
AddExtension: False
sam:
closed-idle:
Start:0
opening:
Start: 1
Length: 16
Tick: 30
idle:
Start: 17
Facings: 32
UseClassicFacingFudge: True
closing:
Start: 50
Length: 14
Tick: 30
damaged-closed-idle:
Start:64
damaged-opening:
Start: 65
Length: 16
Tick: 30
damaged-idle:
Start: 81
Facings: 32
UseClassicFacingFudge: True
damaged-closing:
Start: 114
Length: 14
Tick: 30
dead:
Start: 128
Tick: 800
make: sammake
Length: 20
Tick: 30
muzzle: samfire
Length: 18
Facings: 8
icon: samicnh.tem
AddExtension: False
gtwr:
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Combine:
gtwrmake:
Length: 17
gtwrmake:
Start: 19
Length: 18
Tick: 80
muzzle: minigun
Length: 6
Facings: 8
bib: mbGTWR
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,-2
icon: gtwricnh.tem
AddExtension: False
atwr:
Defaults:
Offset: 0,-13
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make: atwrmake
Length: *
Tick: 80
muzzle: gunfire2
Length: *
bib: mbGTWR
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: -3,0
icon: atwricnh.tem
AddExtension: False
Offset: 0,0
hosp:
idle:
Length: 4
Tick: 100
Offset: 0,-2
damaged-idle:
Start: 4
Length: 4
Offset: 0,-2
make: hospmake
Length: *
Tick: 80
Offset: 0,-2
bib: mbHOSP
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1
hosp.husk:
idle: hosp
Start: 8
bib: mbHOSP
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1
bio:
idle:
damaged-idle:
Start: 1
make: biomake
Length: *
Tick: 80
bio.husk:
idle: bio
Start: 2
miss:
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
make: missmake
Length: *
Tick: 80
Offset: 0,-1
bib: mbMISS
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1
icon: missicnh
miss.husk:
idle: miss
Start: 2
bib: mbMISS
UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: *
Offset: 0,1