160 lines
3.0 KiB
YAML
160 lines
3.0 KiB
YAML
Player:
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PlayerResources:
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DefaultCash: 5000
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ExternalCondition@luaAI:
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Condition: ai-active
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HarvesterBotModule:
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RequiresCondition: ai-active
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BuildingRepairBotModule:
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RequiresCondition: ai-active
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McvManagerBotModule:
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RequiresCondition: ai-active
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BaseBuilderBotModule@campaign:
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RequiresCondition: ai-active
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MinimumExcessPower: 60
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MaximumExcessPower: 160
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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ConstructionYardTypes: fact
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RefineryTypes: proc
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PowerTypes: powr
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BarracksTypes: tent
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VehiclesFactoryTypes: weap
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ProductionTypes: tent, weap
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SiloTypes: silo
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BuildingLimits:
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powr: 6
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tent: 1
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hbox: 3
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proc: 3
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weap: 1
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gun: 6
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agun: 2
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silo: 1
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BuildingFractions:
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tent: 50
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hbox: 50
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proc: 90
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weap: 20
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gun: 30
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agun: 20
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silo: 10
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SquadManagerBotModule@campaign:
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RequiresCondition: ai-active
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SquadSize: 10
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ExcludeFromSquadsTypes: harv, mcv
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NavalUnitsTypes: dd, ca, lst, pt
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ConstructionYardTypes: fact
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IgnoredEnemyTargetTypes: AirborneActor
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UnitBuilderBotModule@campaign:
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RequiresCondition: ai-active
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UnitsToBuild:
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e1: 60
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e3: 30
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jeep: 50
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1tnk: 50
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harv: 30
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UnitLimits:
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e1: 20
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e3: 10
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harv: 6
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jeep: 10
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1tnk: 10
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
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MissionData:
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Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nAdditionally, capture their radar center so we can track Allied activity in the area.
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BriefingVideo: soviet5.vqa
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StartVideo: double.vqa
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WinVideo: strafe.vqa
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LossVideo: sovbatl.vqa
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MapOptions:
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TechLevel: medium
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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MCV.CAM:
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Inherits: CAMERA
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RevealsShroud:
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Range: 4c0
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Type: CenterPosition
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AFLD:
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ParatroopersPower@paratroopers:
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DropItems: E1,E1,E1,E2,E2
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TSLA:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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APWR:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~tent
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E4:
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Buildable:
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Prerequisites: ~disabled
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THF:
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Buildable:
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Prerequisites: ~disabled
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SPY:
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Buildable:
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Prerequisites: ~disabled
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MECH:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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FTRK:
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Buildable:
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Prerequisites: ~disabled
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APC:
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Buildable:
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Prerequisites: ~disabled
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DOME:
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ExternalCondition@lua:
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Condition: french
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WithColoredOverlay@IDISABLE:
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RequiresCondition: !french && disabled
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powerproxy.paratroopers:
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ParatroopersPower:
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DropItems: E1,E1,E1,E1,E1
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AGUN:
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Buildable:
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Prerequisites: ~disabled
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