279 lines
5.4 KiB
YAML
279 lines
5.4 KiB
YAML
Minigun:
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ReloadDelay: 21
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Range: 4c0
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Report: INFGUN3.AUD, GOSTGUN1.AUD, SLVKGUN1.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 8
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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M1Carbine:
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ReloadDelay: 20
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Range: 4c0
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Report: INFGUN3.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Vulcan:
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ReloadDelay: 60
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Range: 4c0
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Report: CHAINGN1.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 20
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Vulcan2:
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ReloadDelay: 50
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Burst: 3
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Range: 6c0
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Report: TSGUN4.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 50
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Versus:
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None: 100
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Vulcan3:
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ReloadDelay: 30
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Burst: 3
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Range: 4c0
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Report: CYGUN1.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 10
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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VulcanTower:
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ReloadDelay: 26
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Range: 6c0
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Report: CHAINGN1.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 18
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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JumpCannon:
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ReloadDelay: 40
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Burst: 2
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Range: 5c0
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Report: JUMPJET1.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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AssaultCannon:
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ReloadDelay: 50
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Range: 5c0
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Report: TSGUN4.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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RaiderCannon:
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ReloadDelay: 55
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Range: 4c0
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Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
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BurstDelay: 55
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Report: CHAINGN1.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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HarpyClaw:
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ReloadDelay: 36
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Range: 5c0
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Report: CYGUN1.AUD
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Projectile: Bullet
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Speed: 1c682
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ValidTargets: Ground, Air
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 60
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ValidTargets: Ground, Air
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Pistola:
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ReloadDelay: 20
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Range: 3c0
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Report: GUN18.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: water_piff
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Sniper:
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ReloadDelay: 60
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Range: 6c768
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Report: SILENCER.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 150
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Versus:
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None: 100
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Wood: 5
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Light: 5
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Heavy: 5
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
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