Files
OpenRA/OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs
UberWaffe 94b1f53ebf Rebased. (+1 squashed commits)
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[43010a0] Fixes. (+1 squashed commits)

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[94ee90e] Fixes. (+1 squashed commits)

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[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)

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[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)

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[0f4df4a] Added DuplicateUnitCrateAction.

[2787fa1] Clarity update. (+1 squashed commits)

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[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00

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C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Fires a weapon at the location when collected.")]
class ExplodeCrateActionInfo : CrateActionInfo
{
[Desc("The weapon to fire upon collection.")]
[WeaponReference] public string Weapon = null;
public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.self, this); }
}
class ExplodeCrateAction : CrateAction
{
public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info)
: base(self, info) {}
public override void Activate(Actor collector)
{
Combat.DoExplosion(self, ((ExplodeCrateActionInfo)info).Weapon, collector.CenterPosition);
base.Activate(collector);
}
}
}