reaperrr 979ed1b140 Merge HeliAttack into FlyAttack
And polish CanHover FlyAttack behavior:

- Get rid of direct TickFacing usage
- Fix that the CanHover facing/altitude update would override
  TakeOff child of Fly
- Streamline the queueing of child activities
- Get rid of a direct FlyTick in favor of relying on Fly activity
- Pull queueing of TakeOff out of the if-else
2019-06-08 17:07:18 +01:00
2018-02-25 15:16:29 +01:00
2019-05-26 23:13:37 +02:00
2019-05-26 23:13:37 +02:00
2019-05-26 23:13:37 +02:00
2019-05-26 23:13:37 +02:00
2016-01-24 10:58:31 +01:00
2019-05-26 23:13:37 +02:00
2015-07-05 19:07:42 +02:00
2017-06-29 16:56:21 +02:00
2019-05-16 20:05:55 +02:00
2019-05-10 00:35:44 +01:00
2017-06-04 13:21:27 +02:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright 2007-2019 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%