Files
OpenRA/OpenRa.Game/Traits/RenderUnitPlane.cs

32 lines
871 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class RenderUnitPlane : RenderUnit
{
Animation debug = new Animation("litning");
public float2[] wps;
public RenderUnitPlane(Actor self)
: base(self) { debug.PlayRepeating("bright"); debug.Tick(); }
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
{
var unit = self.traits.Get<Unit>();
yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
var p = self.CenterLocation - new float2(0, unit.Altitude);
yield return Util.Centered(self, anim.Image, p);
if (wps != null)
foreach (var w in wps)
yield return Tuple.New(debug.Image, w - .5f * debug.Image.size, 0);
}
}
}