599 lines
16 KiB
C#
599 lines
16 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
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{
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static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost)
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{
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if (!server.lobbyInfo.Slots.ContainsKey(arg))
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{
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Log.Write("server", "Invalid slot: {0}", arg);
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return false;
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}
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if (requiresHost && !client.IsAdmin)
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{
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server.SendChatTo(conn, "Only the host can do that");
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return false;
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}
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return true;
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}
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public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server.State == ServerState.GameStarted)
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{
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server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
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return false;
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}
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else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
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{
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server.SendChatTo(conn, "Cannot change state when marked as ready.");
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return false;
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}
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return true;
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}
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void CheckAutoStart(S server, Connection conn, Session.Client client)
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{
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var actualPlayers = server.conns
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.Select(c => server.GetClient(c))
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.Where(c => c.Slot != null);
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if (actualPlayers.Count() > 0 && actualPlayers.All(c => c.State == Session.ClientState.Ready))
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InterpretCommand(server, conn, client, "startgame");
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}
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (!ValidateCommand(server, conn, client, cmd))
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return false;
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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server.SyncLobbyInfo();
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CheckAutoStart(server, conn, client);
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return true;
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}},
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{ "startgame",
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s =>
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{
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if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
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server.lobbyInfo.ClientInSlot(sl.Key) == null))
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{
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server.SendChat(conn, "Unable to start the game until required slots are full.");
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return true;
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}
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server.StartGame();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
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if (!int.TryParse(s, out lag))
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{
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Log.Write("server", "Invalid order lag: {0}", s);
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return false;
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}
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Log.Write("server", "Order lag is now {0} frames.", lag);
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server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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if (!server.lobbyInfo.Slots.ContainsKey(s))
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{
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Log.Write("server", "Invalid slot: {0}", s );
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return false;
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}
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var slot = server.lobbyInfo.Slots[s];
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if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
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return false;
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client.Slot = s;
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S.SyncClientToPlayerReference(client, server.Map.Players[s]);
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server.SyncLobbyInfo();
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CheckAutoStart(server, conn, client);
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return true;
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}},
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{ "spectate",
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s =>
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{
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client.Slot = null;
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client.SpawnPoint = 0;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_close",
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s =>
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{
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if (!ValidateSlotCommand( server, conn, client, s, true ))
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return false;
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// kick any player that's in the slot
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var occupant = server.lobbyInfo.ClientInSlot(s);
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if (occupant != null)
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{
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if (occupant.Bot != null)
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server.lobbyInfo.Clients.Remove(occupant);
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else
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{
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var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
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{
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server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
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server.DropClient(occupantConn);
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}
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}
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}
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server.lobbyInfo.Slots[s].Closed = true;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_open",
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s =>
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{
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if (!ValidateSlotCommand( server, conn, client, s, true ))
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return false;
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var slot = server.lobbyInfo.Slots[s];
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slot.Closed = false;
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// Slot may have a bot in it
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var occupant = server.lobbyInfo.ClientInSlot(s);
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if (occupant != null && occupant.Bot != null)
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server.lobbyInfo.Clients.Remove(occupant);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length < 3)
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{
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server.SendChatTo(conn, "Malformed slot_bot command");
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return true;
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}
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if (!ValidateSlotCommand(server, conn, client, parts[0], true))
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return false;
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var slot = server.lobbyInfo.Slots[parts[0]];
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var bot = server.lobbyInfo.ClientInSlot(parts[0]);
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int controllerClientIndex;
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if (!int.TryParse(parts[1], out controllerClientIndex))
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{
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Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
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return false;
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}
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var botType = parts.Skip(2).JoinWith(" ");
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// Invalid slot
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if (bot != null && bot.Bot == null)
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{
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server.SendChatTo(conn, "Can't add bots to a slot with another client");
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return true;
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}
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slot.Closed = false;
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if (bot == null)
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{
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// Create a new bot
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bot = new Session.Client()
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{
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Index = server.ChooseFreePlayerIndex(),
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Name = botType,
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Bot = botType,
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Slot = parts[0],
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Country = "random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.NotReady,
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BotControllerClientIndex = controllerClientIndex
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};
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// pick a random color for the bot
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var hue = (byte)server.Random.Next(255);
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var sat = (byte)server.Random.Next(255);
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var lum = (byte)server.Random.Next(51,255);
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bot.ColorRamp = bot.PreferredColorRamp = new ColorRamp(hue, sat, lum, 10);
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server.lobbyInfo.Clients.Add(bot);
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}
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else
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{
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// Change the type of the existing bot
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bot.Name = botType;
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bot.Bot = botType;
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}
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S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "map",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo( conn, "Only the host can change the map" );
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return true;
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}
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if(!server.ModData.AvailableMaps.ContainsKey(s))
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{
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server.SendChatTo( conn, "Map not found");
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return true;
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}
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server.lobbyInfo.GlobalSettings.Map = s;
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var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
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LoadMap(server);
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SetDefaultDifficulty(server);
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// Reassign players into new slots based on their old slots:
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// - Observers remain as observers
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// - Players who now lack a slot are made observers
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// - Bots who now lack a slot are dropped
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var slots = server.lobbyInfo.Slots.Keys.ToArray();
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int i = 0;
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foreach (var os in oldSlots)
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{
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var c = server.lobbyInfo.ClientInSlot(os);
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if (c == null)
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continue;
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c.SpawnPoint = 0;
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c.State = Session.ClientState.NotReady;
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c.Slot = i < slots.Length ? slots[i++] : null;
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if (c.Slot != null)
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{
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// Remove Bot from slot if slot forbids bots
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if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
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server.lobbyInfo.Clients.Remove(c);
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S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
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}
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else if (c.Bot != null)
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server.lobbyInfo.Clients.Remove(c);
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}
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server.SyncLobbyInfo();
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return true;
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}},
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{ "fragilealliance",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo( conn, "Only the host can set that option" );
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return true;
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}
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bool.TryParse(s, out server.lobbyInfo.GlobalSettings.FragileAlliances);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "allowcheats",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo( conn, "Only the host can set that option" );
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return true;
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}
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bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "assignteams",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo(conn, "Only the host can set that option");
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return true;
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}
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int teams;
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if (!int.TryParse(s, out teams))
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{
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server.SendChatTo(conn, "Number of teams could not be parsed: {0}".F(s));
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return true;
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}
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teams = teams.Clamp(2, 8);
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var players = server.lobbyInfo.Slots
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.Select(slot => server.lobbyInfo.Clients.SingleOrDefault(c => c.Slot == slot.Key))
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.Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam).ToArray();
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if (players.Length < 2)
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{
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server.SendChatTo(conn, "Not enough players to assign teams");
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return true;
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}
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if (teams > players.Length)
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{
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server.SendChatTo(conn, "Too many teams for the number of players");
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return true;
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}
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var teamSizes = new int[players.Length];
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for (var i = 0; i < players.Length; i++)
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teamSizes[i % teams]++;
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var playerIndex = 0;
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for (var team = 1; team <= teams; team++)
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{
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for (var teamPlayerIndex = 0; teamPlayerIndex < teamSizes[team - 1]; playerIndex++, teamPlayerIndex++)
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{
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var cl = players[playerIndex];
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if (cl.Bot == null)
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cl.State = Session.ClientState.NotReady;
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cl.Team = team;
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}
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}
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server.SyncLobbyInfo();
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return true;
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}},
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{ "crates",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo(conn, "Only the host can set that option");
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return true;
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}
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bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Crates);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "difficulty",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo(conn, "Only the host can set that option");
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return true;
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}
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if ((server.Map.Difficulties == null && s != null) || (server.Map.Difficulties != null && !server.Map.Difficulties.Contains(s)))
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{
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server.SendChatTo(conn, "Unsupported difficulty selected: {0}".F(s));
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server.SendChatTo(conn, "Supported difficulties: {0}".F(server.Map.Difficulties.JoinWith(",")));
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return true;
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}
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server.lobbyInfo.GlobalSettings.Difficulty = s;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "kick",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendChatTo( conn, "Only the host can kick players" );
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return true;
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}
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int clientID;
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int.TryParse(s, out clientID);
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var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
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if (connToKick == null)
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{
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server.SendChatTo( conn, "Noone in that slot." );
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return true;
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}
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server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
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server.DropClient(connToKick);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "name",
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s =>
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{
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Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
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client.Name = s;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "race",
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s =>
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{
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && !client.IsAdmin)
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return true;
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// Map has disabled race changes
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if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
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return true;
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targetClient.Country = parts[1];
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server.SyncLobbyInfo();
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return true;
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}},
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{ "team",
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s =>
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{
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && !client.IsAdmin)
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return true;
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// Map has disabled team changes
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if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
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return true;
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int team;
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if (!int.TryParse(parts[1], out team))
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{
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Log.Write("server", "Invalid team: {0}", s );
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return false;
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}
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targetClient.Team = team;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "spawn",
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s =>
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{
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && !client.IsAdmin)
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return true;
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// Spectators don't need a spawnpoint
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if (targetClient.Slot == null)
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return true;
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// Map has disabled spawn changes
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if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
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return true;
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int spawnPoint;
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if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
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{
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Log.Write("server", "Invalid spawn point: {0}", parts[1]);
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return true;
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}
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if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) ))
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{
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server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
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return true;
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}
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targetClient.SpawnPoint = spawnPoint;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "color",
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s =>
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{
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && !client.IsAdmin)
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return true;
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// Map has disabled color changes
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if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor)
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return true;
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var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
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targetClient.ColorRamp = targetClient.PreferredColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
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server.SyncLobbyInfo();
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return true;
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}}
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};
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var cmdName = cmd.Split(' ').First();
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var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");
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Func<string, bool> a;
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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return a(cmdValue);
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}
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public void ServerStarted(S server)
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{
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LoadMap(server);
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SetDefaultDifficulty(server);
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}
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|
|
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
|
{
|
|
if (!pr.Playable) return null;
|
|
if (Game.Settings.Server.LockBots)
|
|
pr.AllowBots = false;
|
|
return new Session.Slot
|
|
{
|
|
PlayerReference = pr.Name,
|
|
Closed = false,
|
|
AllowBots = pr.AllowBots,
|
|
LockRace = pr.LockRace,
|
|
LockColor = pr.LockColor,
|
|
LockTeam = pr.LockTeam,
|
|
LockSpawn = pr.LockSpawn,
|
|
Required = pr.Required,
|
|
};
|
|
}
|
|
|
|
static void LoadMap(S server)
|
|
{
|
|
server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path);
|
|
server.lobbyInfo.Slots = server.Map.Players
|
|
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
|
.Where(s => s != null)
|
|
.ToDictionary(s => s.PlayerReference, s => s);
|
|
}
|
|
|
|
static void SetDefaultDifficulty(S server)
|
|
{
|
|
if (server.Map.Difficulties != null && server.Map.Difficulties.Any())
|
|
{
|
|
if (!server.Map.Difficulties.Contains(server.lobbyInfo.GlobalSettings.Difficulty))
|
|
server.lobbyInfo.GlobalSettings.Difficulty = server.Map.Difficulties.First();
|
|
}
|
|
else server.lobbyInfo.GlobalSettings.Difficulty = null;
|
|
}
|
|
}
|
|
}
|