Files
OpenRA/OpenRa.Game/Traits/TraitsInterfaces.cs

86 lines
3.2 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using IjwFramework.Types;
using OpenRa.GameRules;
using OpenRa.Graphics;
namespace OpenRa.Traits
{
public enum DamageState { Normal, Half, Dead };
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray };
public enum TagType { None, Fake, Primary };
public interface ITick { void Tick(Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); }
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
public interface INotifySold { void Sold(Actor self); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
interface IProducer
{
bool Produce( Actor self, ActorInfo producee );
void SetPrimaryProducer(Actor self, bool isPrimary);
}
public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
public interface INotifyAttack { void Attacking(Actor self); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
public interface IDamageModifier { float GetDamageModifier(); }
public interface ISpeedModifier { float GetSpeedModifier(); }
public interface IPaletteModifier { void AdjustPalette(Bitmap b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
public interface ITags { IEnumerable<TagType> GetTags(); }
public interface IMovement
{
UnitMovementType GetMovementType();
bool CanEnterCell(int2 location);
}
public interface ICrushable
{
void OnCrush(Actor crusher);
bool IsCrushableBy(UnitMovementType umt, Player player);
bool IsPathableCrush(UnitMovementType umt, Player player);
}
public struct Renderable
{
public readonly Sprite Sprite;
public readonly float2 Pos;
public readonly PaletteType Palette;
public readonly int ZOffset;
public Renderable(Sprite sprite, float2 pos, PaletteType palette, int zOffset)
{
Sprite = sprite;
Pos = pos;
Palette = palette;
ZOffset = zOffset;
}
public Renderable(Sprite sprite, float2 pos, PaletteType palette)
: this(sprite, pos, palette, 0) { }
public Renderable WithPalette(PaletteType newPalette) { return new Renderable(Sprite, Pos, newPalette, ZOffset); }
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, newOffset); }
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, ZOffset); }
}
public interface ITraitInfo { object Create(Actor self); }
public class StatelessTraitInfo<T> : ITraitInfo
where T : new()
{
static Lazy<T> Instance = Lazy.New(() => new T());
public object Create(Actor self) { return Instance.Value; }
}
}