Chris Forbes
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9c78406f08
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oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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47f95ff596
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moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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4e7c604764
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spy behavior
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2010-01-15 18:03:26 +13:00 |
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Bob
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b21e1adc2d
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Fixing uses of legacyInfo.WaterBound
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2010-01-12 19:31:06 +13:00 |
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Chris Forbes
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1c1b0be8bb
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StatelessTraitInfo<T>
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2010-01-10 13:47:31 +13:00 |
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Chris Forbes
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409a48b22a
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more
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2010-01-10 13:06:39 +13:00 |
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Chris Forbes
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5fb2f91281
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ITraitInfo, plumbing in NewUnitInfo
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2010-01-10 12:34:17 +13:00 |
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Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Chris Forbes
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c344045955
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split IOrder
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2010-01-09 11:49:12 +13:00 |
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Paul Chote
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fc2b671b2c
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Finish theif logic. TODO: Determine amount to steal
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2010-01-08 21:59:28 +13:00 |
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Paul Chote
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fc28d768f1
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Primary buildings
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2010-01-07 23:23:05 +13:00 |
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Paul Chote
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64214fd97b
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Refactor DemoTruck/Chronoshiftable inheritance
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2010-01-07 00:48:50 +13:00 |
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Chris Forbes
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52f99cb055
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added 'self' to IPips.GetPips
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2010-01-05 12:26:10 +13:00 |
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Paul Chote
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38ac11e9c7
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Demotruck logic
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2010-01-03 23:54:46 +13:00 |
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Chris Forbes
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43a8604ce9
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hacked in selling to F3
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2010-01-02 12:50:45 +13:00 |
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Chris Forbes
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bf0d44851f
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removing dead crap, etc
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2009-12-28 09:24:39 +13:00 |
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Paul Chote
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a9010d1947
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AT and AP mine traits
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2009-12-23 03:49:49 -08:00 |
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Paul Chote
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eae88e7774
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Make the ICrushable interface a bit more sane, plus correct defaults for infantry
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2009-12-23 02:55:37 -08:00 |
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Alli
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2a0623a601
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 22:24:31 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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982fde6d0a
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force-move; cleaning some dead bits; etc
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2009-12-23 21:48:15 +13:00 |
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Paul Chote
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a958e9cb70
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-22 23:57:08 -08:00 |
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Chris Forbes
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449c07c518
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IPaletteModifier
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2009-12-23 20:26:51 +13:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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d695344a05
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decouple that a bit more.
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2009-12-22 20:03:53 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Paul Chote
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7aea135113
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Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
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2009-12-21 03:09:47 -08:00 |
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Paul
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975624d2f9
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Refactor Traits.fake into a Tags interface for primary production structures +mods
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2009-12-19 19:08:15 -08:00 |
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pchote
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fce0a8787d
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New pips interface; use pips.shp instead of native drawing
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2009-12-18 19:07:21 -08:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Chris Forbes
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2c4b29bd51
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IOccupySpace split off; BuildingInfo.BaseNormal works again.
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2009-12-08 20:07:39 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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7c1c0835e1
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Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Chris Forbes
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14910762c8
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adds custom-palette/shadow support for rendering everything
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2009-11-10 21:03:47 +13:00 |
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Matthew Bowra-Dean
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a96a7523c8
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Beginnings of building power tracking
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2009-11-09 21:57:42 +13:00 |
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Chris Forbes
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49f48bef6a
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#29 fixed
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2009-11-09 21:19:37 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
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Bob
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78c9ae53df
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On orders, the mouse button is now considered part on issuing the order, not resolving it.
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2009-10-24 19:42:54 +13:00 |
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