Files
OpenRA/OpenRa.Mods.Aftermath/DemoTruck.cs

53 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Effects;
namespace OpenRa.Mods.Aftermath
{
class DemoTruckInfo : ITraitInfo
{
public object Create(Actor self) { return new DemoTruck(self); }
}
class DemoTruck : Chronoshiftable, IResolveOrder, INotifyDamage
{
public DemoTruck(Actor self) : base(self) { }
public new void ResolveOrder(Actor self, Order order)
{
// Override chronoshifting action to detonate vehicle
var movement = self.traits.GetOrDefault<IMovement>();
var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
self.InflictDamage(chronosphere, self.Health, Rules.WarheadInfo["Super"]);
return;
}
base.ResolveOrder(self, order);
}
// Fire primary on death
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker);
}
public void Detonate(Actor self, Actor detonatedBy)
{
self.InflictDamage(detonatedBy, self.Health, Rules.WarheadInfo["Super"]);
var unit = self.traits.GetOrDefault<Unit>();
var altitude = unit != null ? unit.Altitude : 0;
int2 detonateLocation = self.CenterLocation.ToInt2();
Game.world.AddFrameEndTask(
w => w.Add(new Bullet(self.Info.Traits.Get<AttackBaseInfo>().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude)));
}
}
}