54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameContrailProperties : UpdateRule
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{
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public override string Name => "Rename contrail color properties";
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public override string Description =>
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"Rename contrail color properties `Color` to `StartColor` and `UsePlayerColor` to `StartColorUsePlayerColor` " +
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"in traits and weapons to account for added `EndColor` functionality";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
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{
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traitNode.RenameChildrenMatching("Color", "StartColor");
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traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
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}
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yield break;
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
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{
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foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile"))
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{
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traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
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traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
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}
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foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet"))
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{
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traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
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traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
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}
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yield break;
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}
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}
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}
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