Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20210321/RenameContrailProperties.cs
2024-07-29 21:56:36 +02:00

54 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameContrailProperties : UpdateRule
{
public override string Name => "Rename contrail color properties";
public override string Description =>
"Rename contrail color properties `Color` to `StartColor` and `UsePlayerColor` to `StartColorUsePlayerColor` " +
"in traits and weapons to account for added `EndColor` functionality";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
{
traitNode.RenameChildrenMatching("Color", "StartColor");
traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
}
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
{
foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile"))
{
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
}
foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet"))
{
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
}
yield break;
}
}
}