Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20210321/UnhardcodeBaseBuilderBotModule.cs
2024-07-29 21:56:36 +02:00

114 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UnhardcodeBaseBuilderBotModule : UpdateRule, IBeforeUpdateActors
{
MiniYamlNodeBuilder defences;
// Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled.
readonly string[] attackBase =
{
"AttackLeap",
"AttackPopupTurreted",
"AttackAircraft",
"AttackTesla",
"AttackCharges",
"AttackFollow",
"AttackTurreted",
"AttackFrontal",
"AttackGarrisoned",
"AttackOmni",
"AttackSwallow"
};
readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" };
bool anyAdded;
public override string Name => "BaseBuilderBotModule got new fields to configure buildings that are defenses.";
public override string Description => "DefenseTypes were added.";
public IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
{
var defences = new List<string>();
foreach (var actor in resolvedActors)
{
if (actor.Key.StartsWith('^'))
continue;
var isBuildable = false;
var isBuilding = false;
var canAttack = false;
foreach (var trait in actor.Value.Nodes)
{
if (trait.IsRemoval())
continue;
if (trait.KeyMatches("Buildable", includeRemovals: false))
{
isBuildable = true;
continue;
}
if (buildings.Any(v => trait.KeyMatches(v, includeRemovals: false)))
{
isBuilding = true;
continue;
}
if (attackBase.Any(ab => trait.KeyMatches(ab, includeRemovals: false)))
canAttack = true;
}
if (isBuildable && isBuilding && canAttack)
{
var name = actor.Key.ToLowerInvariant();
if (!defences.Contains(name))
defences.Add(name);
}
}
this.defences = new MiniYamlNodeBuilder("DefenseTypes", FieldSaver.FormatValue(defences));
yield break;
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (anyAdded)
yield return "`BaseBuilderBotModule` was unhardcoded and a new field added: `DefenseTypes`. Please verify the automated changes.";
anyAdded = false;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var squadManager in actorNode.ChildrenMatching("BaseBuilderBotModule", includeRemovals: false))
{
if (!squadManager.ChildrenMatching(defences.Key, includeRemovals: false).Any())
{
squadManager.AddNode(defences);
anyAdded = true;
}
}
yield break;
}
}
}