114 lines
3.0 KiB
C#
114 lines
3.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class UnhardcodeBaseBuilderBotModule : UpdateRule, IBeforeUpdateActors
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{
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MiniYamlNodeBuilder defences;
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// Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled.
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readonly string[] attackBase =
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{
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"AttackLeap",
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"AttackPopupTurreted",
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"AttackAircraft",
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"AttackTesla",
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"AttackCharges",
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"AttackFollow",
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"AttackTurreted",
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"AttackFrontal",
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"AttackGarrisoned",
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"AttackOmni",
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"AttackSwallow"
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};
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readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" };
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bool anyAdded;
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public override string Name => "BaseBuilderBotModule got new fields to configure buildings that are defenses.";
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public override string Description => "DefenseTypes were added.";
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public IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
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{
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var defences = new List<string>();
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foreach (var actor in resolvedActors)
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{
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if (actor.Key.StartsWith('^'))
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continue;
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var isBuildable = false;
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var isBuilding = false;
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var canAttack = false;
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foreach (var trait in actor.Value.Nodes)
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{
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if (trait.IsRemoval())
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continue;
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if (trait.KeyMatches("Buildable", includeRemovals: false))
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{
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isBuildable = true;
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continue;
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}
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if (buildings.Any(v => trait.KeyMatches(v, includeRemovals: false)))
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{
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isBuilding = true;
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continue;
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}
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if (attackBase.Any(ab => trait.KeyMatches(ab, includeRemovals: false)))
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canAttack = true;
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}
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if (isBuildable && isBuilding && canAttack)
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{
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var name = actor.Key.ToLowerInvariant();
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if (!defences.Contains(name))
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defences.Add(name);
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}
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}
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this.defences = new MiniYamlNodeBuilder("DefenseTypes", FieldSaver.FormatValue(defences));
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yield break;
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (anyAdded)
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yield return "`BaseBuilderBotModule` was unhardcoded and a new field added: `DefenseTypes`. Please verify the automated changes.";
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anyAdded = false;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var squadManager in actorNode.ChildrenMatching("BaseBuilderBotModule", includeRemovals: false))
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{
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if (!squadManager.ChildrenMatching(defences.Key, includeRemovals: false).Any())
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{
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squadManager.AddNode(defences);
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anyAdded = true;
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}
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}
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yield break;
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}
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}
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}
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