156 lines
4.1 KiB
C#
156 lines
4.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
|
{
|
|
public class UnhardcodeSquadManager : UpdateRule, IBeforeUpdateActors
|
|
{
|
|
readonly List<MiniYamlNodeBuilder> addNodes = new();
|
|
|
|
// Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled.
|
|
readonly string[] attackBase =
|
|
{
|
|
"AttackLeap",
|
|
"AttackPopupTurreted",
|
|
"AttackAircraft",
|
|
"AttackTesla",
|
|
"AttackCharges",
|
|
"AttackFollow",
|
|
"AttackTurreted",
|
|
"AttackFrontal",
|
|
"AttackGarrisoned",
|
|
"AttackOmni",
|
|
"AttackSwallow"
|
|
};
|
|
readonly string[] vipsNames = { "Harvester", "BaseBuilding" };
|
|
readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" };
|
|
readonly string[] excludedBuildings = { "LineBuild", "Plug" };
|
|
|
|
public override string Name => "SquadManagerBotModule got new fields to configure ground attacks and defensive actions.";
|
|
|
|
public override string Description => "AirUnitsTypes and ProtectionTypes were added.";
|
|
|
|
public IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
|
|
{
|
|
var aircraft = new List<string>();
|
|
var vips = new List<string>();
|
|
|
|
foreach (var actor in resolvedActors)
|
|
{
|
|
if (actor.Key.StartsWith('^'))
|
|
continue;
|
|
|
|
var isVip = false;
|
|
var isBuildable = false;
|
|
var isBuilding = false;
|
|
var isAircraft = false;
|
|
var isExcluded = false;
|
|
var canAttack = false;
|
|
var isKillable = false;
|
|
|
|
foreach (var trait in actor.Value.Nodes)
|
|
{
|
|
if (trait.IsRemoval())
|
|
continue;
|
|
|
|
if (trait.KeyMatches("Buildable", includeRemovals: false))
|
|
{
|
|
isBuildable = true;
|
|
continue;
|
|
}
|
|
|
|
if (trait.KeyMatches("Aircraft", includeRemovals: false))
|
|
{
|
|
isAircraft = true;
|
|
continue;
|
|
}
|
|
|
|
if (trait.KeyMatches("Health", includeRemovals: false))
|
|
{
|
|
isKillable = true;
|
|
continue;
|
|
}
|
|
|
|
if (vipsNames.Any(v => trait.KeyMatches(v, includeRemovals: false)))
|
|
{
|
|
isVip = true;
|
|
continue;
|
|
}
|
|
|
|
if (buildings.Any(b => trait.KeyMatches(b, includeRemovals: false)))
|
|
{
|
|
isBuilding = true;
|
|
continue;
|
|
}
|
|
|
|
if (excludedBuildings.Any(eb => trait.KeyMatches(eb, includeRemovals: false)))
|
|
{
|
|
isExcluded = true;
|
|
continue;
|
|
}
|
|
|
|
if (attackBase.Any(ab => trait.KeyMatches(ab, includeRemovals: false)))
|
|
canAttack = true;
|
|
}
|
|
|
|
if (isAircraft && isBuildable && canAttack && isKillable)
|
|
{
|
|
var name = actor.Key.ToLowerInvariant();
|
|
if (!aircraft.Contains(name))
|
|
aircraft.Add(name);
|
|
}
|
|
|
|
if (isBuildable && isKillable && (isVip || (isBuilding && !isExcluded)))
|
|
{
|
|
var name = actor.Key.ToLowerInvariant();
|
|
if (!vips.Contains(name))
|
|
vips.Add(name);
|
|
}
|
|
}
|
|
|
|
addNodes.Add(new MiniYamlNodeBuilder("AirUnitsTypes", FieldSaver.FormatValue(aircraft)));
|
|
addNodes.Add(new MiniYamlNodeBuilder("ProtectionTypes", FieldSaver.FormatValue(vips)));
|
|
|
|
yield break;
|
|
}
|
|
|
|
bool anyAdded = false;
|
|
|
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
|
|
{
|
|
foreach (var squadManager in actorNode.ChildrenMatching("SquadManagerBotModule", includeRemovals: false))
|
|
{
|
|
foreach (var addNode in addNodes)
|
|
{
|
|
if (!squadManager.ChildrenMatching(addNode.Key, includeRemovals: false).Any())
|
|
{
|
|
squadManager.AddNode(addNode);
|
|
anyAdded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
yield break;
|
|
}
|
|
|
|
public override IEnumerable<string> AfterUpdate(ModData modData)
|
|
{
|
|
if (anyAdded)
|
|
yield return "`SquadManagerBotModule` was unhardcoded and new fields added: `AirUnitsTypes` and `ProtectionTypes`. Please verify the automated changes.";
|
|
|
|
anyAdded = false;
|
|
}
|
|
}
|
|
}
|