Files
OpenRA/OpenRA.Mods.D2k/Traits/Buildings/D2kActorPreviewPlaceBuildingPreview.cs
2024-07-29 21:56:36 +02:00

125 lines
4.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Creates a building placement preview based on the map editor actor preview.")]
public class D2kActorPreviewPlaceBuildingPreviewInfo : ActorPreviewPlaceBuildingPreviewInfo
{
[Desc("Terrain types that should show the 'unsafe' footprint tile.")]
public readonly HashSet<string> UnsafeTerrainTypes = new() { "Rock" };
[Desc("Only check for 'unsafe' footprint tiles when you have these prerequisites.")]
public readonly string[] RequiresPrerequisites = Array.Empty<string>();
[Desc("Sprite image to use for the overlay.")]
public readonly string Image = "overlay";
[SequenceReference(nameof(Image))]
[Desc("Sprite overlay to use for valid cells.")]
public readonly string TileValidName = "build-valid";
[SequenceReference(nameof(Image))]
[Desc("Sprite overlay to use for invalid cells.")]
public readonly string TileInvalidName = "build-invalid";
[SequenceReference(nameof(Image))]
[Desc("Sprite overlay to use for blocked cells.")]
public readonly string TileUnsafeName = "build-unsafe";
protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
{
return new D2kActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init);
}
public override object Create(ActorInitializer init)
{
return new D2kActorPreviewPlaceBuildingPreview();
}
}
public class D2kActorPreviewPlaceBuildingPreview { }
sealed class D2kActorPreviewPlaceBuildingPreviewPreview : ActorPreviewPlaceBuildingPreviewPreview
{
readonly D2kActorPreviewPlaceBuildingPreviewInfo info;
readonly bool checkUnsafeTiles;
readonly Sprite validTile, unsafeTile, blockedTile;
readonly float validAlpha, unsafeAlpha, blockedAlpha;
readonly CachedTransform<CPos, List<CPos>> unpathableCells;
public D2kActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, D2kActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init)
: base(wr, ai, info, init)
{
this.info = info;
var world = wr.World;
var sequences = world.Map.Sequences;
var techTree = init.Get<OwnerInit>().Value(world).PlayerActor.Trait<TechTree>();
checkUnsafeTiles = info.RequiresPrerequisites.Length > 0 && techTree.HasPrerequisites(info.RequiresPrerequisites);
var validSequence = sequences.GetSequence(info.Image, info.TileValidName);
validTile = validSequence.GetSprite(0);
validAlpha = validSequence.GetAlpha(0);
var unsafeSequence = sequences.GetSequence(info.Image, info.TileUnsafeName);
unsafeTile = unsafeSequence.GetSprite(0);
unsafeAlpha = unsafeSequence.GetAlpha(0);
var blockedSequence = sequences.GetSequence(info.Image, info.TileInvalidName);
blockedTile = blockedSequence.GetSprite(0);
blockedAlpha = blockedSequence.GetAlpha(0);
var buildingInfo = ai.TraitInfo<BuildingInfo>();
unpathableCells = new CachedTransform<CPos, List<CPos>>(topLeft => buildingInfo.OccupiedTiles(topLeft).ToList());
}
protected override IEnumerable<IRenderable> RenderFootprint(WorldRenderer wr, CPos topLeft, Dictionary<CPos, PlaceBuildingCellType> footprint,
PlaceBuildingCellType filter = PlaceBuildingCellType.Invalid | PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild)
{
var palette = wr.Palette(info.Palette);
var topLeftPos = wr.World.Map.CenterOfCell(topLeft);
var candidateSafeTiles = unpathableCells.Update(topLeft);
foreach (var c in footprint)
{
if ((c.Value & filter) == 0)
continue;
var isUnsafe =
checkUnsafeTiles &&
wr.World.Map.Contains(c.Key) &&
candidateSafeTiles.Contains(c.Key) &&
info.UnsafeTerrainTypes.Contains(wr.World.Map.GetTerrainInfo(c.Key).Type);
var tile = (c.Value & PlaceBuildingCellType.Invalid) != 0 ? blockedTile : isUnsafe ? unsafeTile : validTile;
var sequenceAlpha = (c.Value & PlaceBuildingCellType.Invalid) != 0 ? blockedAlpha : isUnsafe ? unsafeAlpha : validAlpha;
var pos = wr.World.Map.CenterOfCell(c.Key);
var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
var traitAlpha = (c.Value & PlaceBuildingCellType.LineBuild) != 0 ? info.LineBuildFootprintAlpha : info.FootprintAlpha;
yield return new SpriteRenderable(tile, pos, offset, -511, palette, 1f, sequenceAlpha * traitAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
}
}
}