Commit Graph

22 Commits

Author SHA1 Message Date
RoosterDragon
9d5d2ab493 RCS0056 - roslynator_max_line_length = 180 2024-07-29 21:56:36 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
penev92
7a4ac01348 Changed SequenceReferenceAttributes to use nameof 2023-03-24 18:51:36 +01:00
Paul Chote
7cd4272350 Access sequences from Map. 2023-03-10 20:11:33 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
139af0c2bc Fix a crash when building placements are moved out of the map. 2021-10-12 10:47:34 +02:00
Matthias Mailänder
da4bf7f191 Document and test the building placement preview for Dune 2000. 2021-06-12 12:43:03 +02:00
Paul Chote
0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
Mustafa Alperen Seki
be88c33399 Add a lobby option to disable Concrete in D2k. 2020-10-06 13:29:33 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Matthias Mailänder
1e8912b4e4 Fix the namespace. 2020-02-01 02:42:25 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
abcdefg30
11e4c971c4 Fix a compiler error (wrong using) in D2kActorPreviewPlaceBuildingPreview 2019-05-31 16:36:19 +02:00
Paul Chote
6723306bb4 Remove Enum.HasFlag from building preview generation. 2019-05-31 15:44:09 +02:00
Paul Chote
697935f931 Display yellow footprint for cells that trigger damage in D2k. 2019-05-31 15:44:09 +02:00