176 lines
5.2 KiB
C#
176 lines
5.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class AffectsShroudInfo : ConditionalTraitInfo
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{
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public readonly WDist MinRange = WDist.Zero;
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public readonly WDist Range = WDist.Zero;
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[Desc("If >= 0, prevent cells that are this much higher than the actor from being revealed.")]
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public readonly int MaxHeightDelta = -1;
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[Desc("If > 0, force visibility to be recalculated if the unit moves within a cell by more than this distance.")]
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public readonly WDist MoveRecalculationThreshold = new WDist(256);
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[Desc("Possible values are CenterPosition (measure range from the center) and ",
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"Footprint (measure range from the footprint)")]
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public readonly VisibilityType Type = VisibilityType.Footprint;
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}
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public abstract class AffectsShroud : ConditionalTrait<AffectsShroudInfo>, ISync, INotifyAddedToWorld,
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INotifyRemovedFromWorld, INotifyMoving, INotifyCenterPositionChanged, ITick
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{
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static readonly PPos[] NoCells = Array.Empty<PPos>();
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readonly HashSet<PPos> footprint;
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[Sync]
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CPos cachedLocation;
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[Sync]
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WDist cachedRange;
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[Sync]
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protected bool CachedTraitDisabled { get; private set; }
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WPos cachedPos;
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protected abstract void AddCellsToPlayerShroud(Actor self, Player player, PPos[] uv);
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protected abstract void RemoveCellsFromPlayerShroud(Actor self, Player player);
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public AffectsShroud(AffectsShroudInfo info)
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: base(info)
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{
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if (Info.Type == VisibilityType.Footprint)
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footprint = new HashSet<PPos>();
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}
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PPos[] ProjectedCells(Actor self)
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{
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var map = self.World.Map;
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var minRange = Info.MinRange;
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var maxRange = Range;
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if (maxRange <= minRange)
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return NoCells;
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if (Info.Type == VisibilityType.Footprint)
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{
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// PERF: Reuse collection to avoid allocations.
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footprint.UnionWith(self.OccupiesSpace.OccupiedCells()
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.SelectMany(kv => Shroud.ProjectedCellsInRange(map, map.CenterOfCell(kv.Cell), minRange, maxRange, Info.MaxHeightDelta)));
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var cells = footprint.ToArray();
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footprint.Clear();
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return cells;
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}
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var pos = self.CenterPosition;
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if (Info.Type == VisibilityType.GroundPosition)
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pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
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return Shroud.ProjectedCellsInRange(map, pos, minRange, maxRange, Info.MaxHeightDelta)
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.ToArray();
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}
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void INotifyCenterPositionChanged.CenterPositionChanged(Actor self, byte oldLayer, byte newLayer)
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{
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if (!self.IsInWorld)
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return;
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var centerPosition = self.CenterPosition;
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var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
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var projectedLocation = self.World.Map.CellContaining(projectedPos);
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var pos = self.CenterPosition;
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var dirty = Info.MoveRecalculationThreshold.Length > 0 && (pos - cachedPos).LengthSquared > Info.MoveRecalculationThreshold.LengthSquared;
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if (!dirty && cachedLocation == projectedLocation)
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return;
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cachedLocation = projectedLocation;
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cachedPos = pos;
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UpdateShroudCells(self);
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}
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void ITick.Tick(Actor self)
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{
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if (!self.IsInWorld)
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return;
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var traitDisabled = IsTraitDisabled;
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var range = Range;
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if (cachedRange == range && traitDisabled == CachedTraitDisabled)
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return;
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cachedRange = range;
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CachedTraitDisabled = traitDisabled;
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UpdateShroudCells(self);
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}
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void UpdateShroudCells(Actor self)
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{
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var cells = ProjectedCells(self);
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foreach (var p in self.World.Players)
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{
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RemoveCellsFromPlayerShroud(self, p);
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AddCellsToPlayerShroud(self, p, cells);
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}
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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var centerPosition = self.CenterPosition;
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var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
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cachedLocation = self.World.Map.CellContaining(projectedPos);
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cachedPos = centerPosition;
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CachedTraitDisabled = IsTraitDisabled;
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var cells = ProjectedCells(self);
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foreach (var p in self.World.Players)
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AddCellsToPlayerShroud(self, p, cells);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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foreach (var p in self.World.Players)
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RemoveCellsFromPlayerShroud(self, p);
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}
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public virtual WDist Range => CachedTraitDisabled ? WDist.Zero : Info.Range;
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void INotifyMoving.MovementTypeChanged(Actor self, MovementType type)
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{
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// Recalculate the visibility at our final stop position
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if (type == MovementType.None && self.IsInWorld)
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{
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var centerPosition = self.CenterPosition;
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var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
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var projectedLocation = self.World.Map.CellContaining(projectedPos);
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var pos = self.CenterPosition;
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cachedLocation = projectedLocation;
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cachedPos = pos;
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UpdateShroudCells(self);
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}
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}
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}
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}
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