Files
OpenRA/OpenRA.Game/Traits/World
RoosterDragon d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
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2015-07-28 14:21:17 +03:00
2015-07-14 18:50:39 +03:00
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