485 lines
18 KiB
C#
485 lines
18 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Support;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.Common.Widgets.Logic
|
|
{
|
|
public class DisplaySettingsLogic : ChromeLogic
|
|
{
|
|
static readonly int OriginalVideoDisplay;
|
|
static readonly WindowMode OriginalGraphicsMode;
|
|
static readonly int2 OriginalGraphicsWindowedSize;
|
|
static readonly int2 OriginalGraphicsFullscreenSize;
|
|
static readonly GLProfile OriginalGLProfile;
|
|
|
|
readonly ModData modData;
|
|
readonly WorldRenderer worldRenderer;
|
|
readonly WorldViewportSizes viewportSizes;
|
|
|
|
static DisplaySettingsLogic()
|
|
{
|
|
var original = Game.Settings;
|
|
OriginalGraphicsMode = original.Graphics.Mode;
|
|
OriginalVideoDisplay = original.Graphics.VideoDisplay;
|
|
OriginalGraphicsWindowedSize = original.Graphics.WindowedSize;
|
|
OriginalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
|
|
OriginalGLProfile = original.Graphics.GLProfile;
|
|
}
|
|
|
|
[ObjectCreator.UseCtor]
|
|
public DisplaySettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label, ModData modData, WorldRenderer worldRenderer)
|
|
{
|
|
this.worldRenderer = worldRenderer;
|
|
this.modData = modData;
|
|
viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
|
|
|
|
registerPanel(panelID, label, InitPanel, ResetPanel);
|
|
}
|
|
|
|
public static readonly Dictionary<WorldViewport, string> ViewportSizeNames = new Dictionary<WorldViewport, string>()
|
|
{
|
|
{ WorldViewport.Close, "Close" },
|
|
{ WorldViewport.Medium, "Medium" },
|
|
{ WorldViewport.Far, "Far" },
|
|
{ WorldViewport.Native, "Furthest" }
|
|
};
|
|
|
|
Func<bool> InitPanel(Widget panel)
|
|
{
|
|
var ds = Game.Settings.Graphics;
|
|
var gs = Game.Settings.Game;
|
|
var scrollPanel = panel.Get<ScrollPanelWidget>("SETTINGS_SCROLLPANEL");
|
|
|
|
SettingsUtils.BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
|
|
SettingsUtils.BindCheckboxPref(panel, "VSYNC_CHECKBOX", ds, "VSync");
|
|
SettingsUtils.BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
|
|
SettingsUtils.BindIntSliderPref(panel, "FRAME_LIMIT_SLIDER", ds, "MaxFramerate");
|
|
SettingsUtils.BindCheckboxPref(panel, "PLAYER_STANCE_COLORS_CHECKBOX", gs, "UsePlayerStanceColors");
|
|
if (panel.GetOrNull<CheckboxWidget>("PAUSE_SHELLMAP_CHECKBOX") != null)
|
|
SettingsUtils.BindCheckboxPref(panel, "PAUSE_SHELLMAP_CHECKBOX", gs, "PauseShellmap");
|
|
|
|
SettingsUtils.BindCheckboxPref(panel, "HIDE_REPLAY_CHAT_CHECKBOX", gs, "HideReplayChat");
|
|
|
|
var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
|
|
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, ds, scrollPanel);
|
|
windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
|
|
"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen (Legacy)" : "Fullscreen";
|
|
|
|
var displaySelectionDropDown = panel.Get<DropDownButtonWidget>("DISPLAY_SELECTION_DROPDOWN");
|
|
displaySelectionDropDown.OnMouseDown = _ => ShowDisplaySelectionDropdown(displaySelectionDropDown, ds);
|
|
var displaySelectionLabel = new CachedTransform<int, string>(i => $"Display {i + 1}");
|
|
displaySelectionDropDown.GetText = () => displaySelectionLabel.Update(ds.VideoDisplay);
|
|
displaySelectionDropDown.IsDisabled = () => Game.Renderer.DisplayCount < 2;
|
|
|
|
var glProfileLabel = new CachedTransform<GLProfile, string>(p => p.ToString());
|
|
var glProfileDropdown = panel.Get<DropDownButtonWidget>("GL_PROFILE_DROPDOWN");
|
|
var disableProfile = Game.Renderer.SupportedGLProfiles.Length < 2 && ds.GLProfile == GLProfile.Automatic;
|
|
glProfileDropdown.OnMouseDown = _ => ShowGLProfileDropdown(glProfileDropdown, ds);
|
|
glProfileDropdown.GetText = () => glProfileLabel.Update(ds.GLProfile);
|
|
glProfileDropdown.IsDisabled = () => disableProfile;
|
|
|
|
var statusBarsDropDown = panel.Get<DropDownButtonWidget>("STATUS_BAR_DROPDOWN");
|
|
statusBarsDropDown.OnMouseDown = _ => ShowStatusBarsDropdown(statusBarsDropDown, gs);
|
|
statusBarsDropDown.GetText = () => gs.StatusBars == StatusBarsType.Standard ?
|
|
"Standard" : gs.StatusBars == StatusBarsType.DamageShow ? "Show On Damage" : "Always Show";
|
|
|
|
var targetLinesDropDown = panel.Get<DropDownButtonWidget>("TARGET_LINES_DROPDOWN");
|
|
targetLinesDropDown.OnMouseDown = _ => ShowTargetLinesDropdown(targetLinesDropDown, gs);
|
|
targetLinesDropDown.GetText = () => gs.TargetLines == TargetLinesType.Automatic ?
|
|
"Automatic" : gs.TargetLines == TargetLinesType.Manual ? "Manual" : "Disabled";
|
|
|
|
var battlefieldCameraDropDown = panel.Get<DropDownButtonWidget>("BATTLEFIELD_CAMERA_DROPDOWN");
|
|
var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => ViewportSizeNames[vs]);
|
|
battlefieldCameraDropDown.OnMouseDown = _ => ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, viewportSizes, ds);
|
|
battlefieldCameraDropDown.GetText = () => battlefieldCameraLabel.Update(ds.ViewportDistance);
|
|
|
|
BindTextNotificationPoolFilterSettings(panel, gs);
|
|
|
|
// Update vsync immediately
|
|
var vsyncCheckbox = panel.Get<CheckboxWidget>("VSYNC_CHECKBOX");
|
|
var vsyncOnClick = vsyncCheckbox.OnClick;
|
|
vsyncCheckbox.OnClick = () =>
|
|
{
|
|
vsyncOnClick();
|
|
Game.Renderer.SetVSyncEnabled(ds.VSync);
|
|
};
|
|
|
|
var uiScaleDropdown = panel.Get<DropDownButtonWidget>("UI_SCALE_DROPDOWN");
|
|
var uiScaleLabel = new CachedTransform<float, string>(s => $"{(int)(100 * s)}%");
|
|
uiScaleDropdown.OnMouseDown = _ => ShowUIScaleDropdown(uiScaleDropdown, ds);
|
|
uiScaleDropdown.GetText = () => uiScaleLabel.Update(ds.UIScale);
|
|
|
|
var minResolution = viewportSizes.MinEffectiveResolution;
|
|
var resolution = Game.Renderer.Resolution;
|
|
var disableUIScale = worldRenderer.World.Type != WorldType.Shellmap ||
|
|
resolution.Width * ds.UIScale < 1.25f * minResolution.Width ||
|
|
resolution.Height * ds.UIScale < 1.25f * minResolution.Height;
|
|
|
|
uiScaleDropdown.IsDisabled = () => disableUIScale;
|
|
|
|
panel.Get("DISPLAY_SELECTION_CONTAINER").IsVisible = () => ds.Mode != WindowMode.Windowed;
|
|
panel.Get("WINDOW_RESOLUTION_CONTAINER").IsVisible = () => ds.Mode == WindowMode.Windowed;
|
|
var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
|
|
var origWidthText = windowWidth.Text = ds.WindowedSize.X.ToString();
|
|
|
|
var windowHeight = panel.Get<TextFieldWidget>("WINDOW_HEIGHT");
|
|
var origHeightText = windowHeight.Text = ds.WindowedSize.Y.ToString();
|
|
windowHeight.Text = ds.WindowedSize.Y.ToString();
|
|
|
|
var restartDesc = panel.Get("RESTART_REQUIRED_DESC");
|
|
restartDesc.IsVisible = () => ds.Mode != OriginalGraphicsMode || ds.VideoDisplay != OriginalVideoDisplay || ds.GLProfile != OriginalGLProfile ||
|
|
(ds.Mode == WindowMode.Windowed && (origWidthText != windowWidth.Text || origHeightText != windowHeight.Text));
|
|
|
|
var frameLimitCheckbox = panel.Get<CheckboxWidget>("FRAME_LIMIT_CHECKBOX");
|
|
var frameLimitOrigLabel = frameLimitCheckbox.Text;
|
|
var frameLimitLabel = new CachedTransform<int, string>(fps => frameLimitOrigLabel + $" ({fps} FPS)");
|
|
frameLimitCheckbox.GetText = () => frameLimitLabel.Update(ds.MaxFramerate);
|
|
|
|
panel.Get<SliderWidget>("FRAME_LIMIT_SLIDER").IsDisabled = () => !frameLimitCheckbox.IsChecked();
|
|
|
|
// Player profile
|
|
var ps = Game.Settings.Player;
|
|
|
|
var escPressed = false;
|
|
var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
|
|
nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
|
|
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
|
|
nameTextfield.OnLoseFocus = () =>
|
|
{
|
|
if (escPressed)
|
|
{
|
|
escPressed = false;
|
|
return;
|
|
}
|
|
|
|
nameTextfield.Text = nameTextfield.Text.Trim();
|
|
if (nameTextfield.Text.Length == 0)
|
|
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
|
|
else
|
|
{
|
|
nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
|
|
ps.Name = nameTextfield.Text;
|
|
}
|
|
};
|
|
|
|
nameTextfield.OnEnterKey = _ => { nameTextfield.YieldKeyboardFocus(); return true; };
|
|
nameTextfield.OnEscKey = _ =>
|
|
{
|
|
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
|
|
escPressed = true;
|
|
nameTextfield.YieldKeyboardFocus();
|
|
return true;
|
|
};
|
|
|
|
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
|
|
colorManager.Color = ps.Color;
|
|
|
|
var colorDropdown = panel.Get<DropDownButtonWidget>("PLAYERCOLOR");
|
|
colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
|
|
colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorManager, worldRenderer, () =>
|
|
{
|
|
Game.Settings.Player.Color = colorManager.Color;
|
|
Game.Settings.Save();
|
|
});
|
|
colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color;
|
|
|
|
SettingsUtils.AdjustSettingsScrollPanelLayout(scrollPanel);
|
|
|
|
return () =>
|
|
{
|
|
Exts.TryParseIntegerInvariant(windowWidth.Text, out var x);
|
|
Exts.TryParseIntegerInvariant(windowHeight.Text, out var y);
|
|
ds.WindowedSize = new int2(x, y);
|
|
nameTextfield.YieldKeyboardFocus();
|
|
|
|
return ds.Mode != OriginalGraphicsMode ||
|
|
ds.VideoDisplay != OriginalVideoDisplay ||
|
|
ds.WindowedSize != OriginalGraphicsWindowedSize ||
|
|
ds.FullscreenSize != OriginalGraphicsFullscreenSize ||
|
|
ds.GLProfile != OriginalGLProfile;
|
|
};
|
|
}
|
|
|
|
Action ResetPanel(Widget panel)
|
|
{
|
|
var ds = Game.Settings.Graphics;
|
|
var ps = Game.Settings.Player;
|
|
var gs = Game.Settings.Game;
|
|
var dds = new GraphicSettings();
|
|
var dps = new PlayerSettings();
|
|
var dgs = new GameSettings();
|
|
return () =>
|
|
{
|
|
ds.CapFramerate = dds.CapFramerate;
|
|
ds.MaxFramerate = dds.MaxFramerate;
|
|
ds.GLProfile = dds.GLProfile;
|
|
ds.Mode = dds.Mode;
|
|
ds.VideoDisplay = dds.VideoDisplay;
|
|
ds.WindowedSize = dds.WindowedSize;
|
|
ds.CursorDouble = dds.CursorDouble;
|
|
ds.ViewportDistance = dds.ViewportDistance;
|
|
|
|
if (ds.UIScale != dds.UIScale)
|
|
{
|
|
var oldScale = ds.UIScale;
|
|
ds.UIScale = dds.UIScale;
|
|
Game.Renderer.SetUIScale(dds.UIScale);
|
|
RecalculateWidgetLayout(Ui.Root);
|
|
Viewport.LastMousePos = (Viewport.LastMousePos.ToFloat2() * oldScale / ds.UIScale).ToInt2();
|
|
}
|
|
|
|
ps.Color = dps.Color;
|
|
ps.Name = dps.Name;
|
|
|
|
gs.TextNotificationPoolFilters = dgs.TextNotificationPoolFilters;
|
|
};
|
|
}
|
|
|
|
static void ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s, ScrollPanelWidget scrollPanel)
|
|
{
|
|
var options = new Dictionary<string, WindowMode>()
|
|
{
|
|
{ "Fullscreen", WindowMode.PseudoFullscreen },
|
|
{ "Fullscreen (Legacy)", WindowMode.Fullscreen },
|
|
{ "Windowed", WindowMode.Windowed },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.Mode == options[o],
|
|
() =>
|
|
{
|
|
s.Mode = options[o];
|
|
SettingsUtils.AdjustSettingsScrollPanelLayout(scrollPanel);
|
|
});
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
public static void BindTextNotificationPoolFilterSettings(Widget panel, GameSettings gs)
|
|
{
|
|
Action<TextNotificationPoolFilters> toggleFilterFlag = f =>
|
|
{
|
|
gs.TextNotificationPoolFilters ^= f;
|
|
Game.Settings.Save();
|
|
};
|
|
|
|
var feedbackCheckbox = panel.GetOrNull<CheckboxWidget>("UI_FEEDBACK_CHECKBOX");
|
|
if (feedbackCheckbox != null)
|
|
{
|
|
feedbackCheckbox.IsChecked = () => gs.TextNotificationPoolFilters.HasFlag(TextNotificationPoolFilters.Feedback);
|
|
feedbackCheckbox.OnClick = () => toggleFilterFlag(TextNotificationPoolFilters.Feedback);
|
|
}
|
|
|
|
var transientsCheckbox = panel.GetOrNull<CheckboxWidget>("TRANSIENTS_CHECKBOX");
|
|
if (transientsCheckbox != null)
|
|
{
|
|
transientsCheckbox.IsChecked = () => gs.TextNotificationPoolFilters.HasFlag(TextNotificationPoolFilters.Transients);
|
|
transientsCheckbox.OnClick = () => toggleFilterFlag(TextNotificationPoolFilters.Transients);
|
|
}
|
|
}
|
|
|
|
static void ShowStatusBarsDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, StatusBarsType>()
|
|
{
|
|
{ "Standard", StatusBarsType.Standard },
|
|
{ "Show On Damage", StatusBarsType.DamageShow },
|
|
{ "Always Show", StatusBarsType.AlwaysShow },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.StatusBars == options[o],
|
|
() => s.StatusBars = options[o]);
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
static void ShowDisplaySelectionDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
|
{
|
|
Func<int, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.VideoDisplay == o,
|
|
() => s.VideoDisplay = o);
|
|
|
|
var label = $"Display {o + 1}";
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Enumerable.Range(0, Game.Renderer.DisplayCount), setupItem);
|
|
}
|
|
|
|
static void ShowGLProfileDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
|
{
|
|
Func<GLProfile, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.GLProfile == o,
|
|
() => s.GLProfile = o);
|
|
|
|
var label = o.ToString();
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
var profiles = new[] { GLProfile.Automatic }.Concat(Game.Renderer.SupportedGLProfiles);
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, profiles, setupItem);
|
|
}
|
|
|
|
static void ShowTargetLinesDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, TargetLinesType>()
|
|
{
|
|
{ "Automatic", TargetLinesType.Automatic },
|
|
{ "Manual", TargetLinesType.Manual },
|
|
{ "Disabled", TargetLinesType.Disabled },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.TargetLines == options[o],
|
|
() => s.TargetLines = options[o]);
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
public static void ShowBattlefieldCameraDropdown(DropDownButtonWidget dropdown, WorldViewportSizes viewportSizes, GraphicSettings gs)
|
|
{
|
|
Func<WorldViewport, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => gs.ViewportDistance == o,
|
|
() => gs.ViewportDistance = o);
|
|
|
|
var label = ViewportSizeNames[o];
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
var windowHeight = Game.Renderer.NativeResolution.Height;
|
|
|
|
var validSizes = new List<WorldViewport>() { WorldViewport.Close };
|
|
if (viewportSizes.GetSizeRange(WorldViewport.Medium).X < windowHeight)
|
|
validSizes.Add(WorldViewport.Medium);
|
|
|
|
var farRange = viewportSizes.GetSizeRange(WorldViewport.Far);
|
|
if (farRange.X < windowHeight)
|
|
validSizes.Add(WorldViewport.Far);
|
|
|
|
if (viewportSizes.AllowNativeZoom && farRange.Y < windowHeight)
|
|
validSizes.Add(WorldViewport.Native);
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validSizes, setupItem);
|
|
}
|
|
|
|
static void RecalculateWidgetLayout(Widget w, bool insideScrollPanel = false)
|
|
{
|
|
// HACK: Recalculate the widget bounds to fit within the new effective window bounds
|
|
// This is fragile, and only works when called when Settings is opened via the main menu.
|
|
|
|
// HACK: Skip children badges container on the main menu and settings tab container
|
|
// These have a fixed size, with calculated size and children positions that break if we adjust them here
|
|
if (w.Id == "BADGES_CONTAINER" || w.Id == "SETTINGS_TAB_CONTAINER")
|
|
return;
|
|
|
|
var parentBounds = w.Parent == null
|
|
? new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
|
|
: w.Parent.Bounds;
|
|
|
|
var substitutions = new Dictionary<string, int>
|
|
{
|
|
{ "WINDOW_RIGHT", Game.Renderer.Resolution.Width },
|
|
{ "WINDOW_BOTTOM", Game.Renderer.Resolution.Height },
|
|
{ "PARENT_RIGHT", parentBounds.Width },
|
|
{ "PARENT_LEFT", parentBounds.Left },
|
|
{ "PARENT_TOP", parentBounds.Top },
|
|
{ "PARENT_BOTTOM", parentBounds.Height }
|
|
};
|
|
|
|
var width = Evaluator.Evaluate(w.Width, substitutions);
|
|
var height = Evaluator.Evaluate(w.Height, substitutions);
|
|
|
|
substitutions.Add("WIDTH", width);
|
|
substitutions.Add("HEIGHT", height);
|
|
|
|
if (insideScrollPanel)
|
|
w.Bounds = new Rectangle(w.Bounds.X, w.Bounds.Y, width, w.Bounds.Height);
|
|
else
|
|
w.Bounds = new Rectangle(
|
|
Evaluator.Evaluate(w.X, substitutions),
|
|
Evaluator.Evaluate(w.Y, substitutions),
|
|
width,
|
|
height);
|
|
|
|
foreach (var c in w.Children)
|
|
RecalculateWidgetLayout(c, insideScrollPanel || w is ScrollPanelWidget);
|
|
}
|
|
|
|
public static void ShowUIScaleDropdown(DropDownButtonWidget dropdown, GraphicSettings gs)
|
|
{
|
|
Func<float, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => gs.UIScale == o,
|
|
() =>
|
|
{
|
|
Game.RunAfterTick(() =>
|
|
{
|
|
var oldScale = gs.UIScale;
|
|
gs.UIScale = o;
|
|
|
|
Game.Renderer.SetUIScale(o);
|
|
RecalculateWidgetLayout(Ui.Root);
|
|
Viewport.LastMousePos = (Viewport.LastMousePos.ToFloat2() * oldScale / gs.UIScale).ToInt2();
|
|
});
|
|
});
|
|
|
|
var label = $"{(int)(100 * o)}%";
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
var viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
|
|
var maxScales = new float2(Game.Renderer.NativeResolution) / new float2(viewportSizes.MinEffectiveResolution);
|
|
var maxScale = Math.Min(maxScales.X, maxScales.Y);
|
|
|
|
var validScales = new[] { 1f, 1.25f, 1.5f, 1.75f, 2f }.Where(x => x <= maxScale);
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validScales, setupItem);
|
|
}
|
|
}
|
|
}
|