Files
OpenRA/mods/cnc
reaperrr a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
..
2015-06-21 11:03:51 +02:00
2015-03-30 20:20:36 +01:00
2014-10-19 15:32:27 +13:00
2014-12-23 22:09:21 +13:00
2015-05-25 18:36:48 +02:00