Files
OpenRA/mods/ra/rules/player.yaml
2018-10-08 21:38:30 +01:00

146 lines
3.8 KiB
YAML

^BasePlayer:
AlwaysVisible:
Shroud:
EditorPlayer:
Inherits: ^BasePlayer
Player:
Inherits: ^BasePlayer
TechTree:
ClassicProductionQueue@Building:
Type: Building
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Defense:
Type: Defense
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Vehicle:
Type: Vehicle
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
BuildTimeSpeedReduction: 100, 75, 60, 50
ClassicProductionQueue@Infantry:
Type: Infantry
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Ship:
Type: Ship
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Aircraft:
Type: Aircraft
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
PlaceBuilding:
NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
WinNotification: Win
LoseNotification: Lose
LeaveNotification: Leave
ConquestVictoryConditions:
PowerManager:
SpeechNotification: LowPower
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
CashTickUpNotification: CashTickUp
CashTickDownNotification: CashTickDown
DeveloperMode:
CheckboxDisplayOrder: 10
GpsWatcher:
Shroud:
FogCheckboxDisplayOrder: 3
LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
ID: bounty
Label: Kill Bounties
Description: Players receive cash bonuses when killing enemy units
Enabled: False
DisplayOrder: 8
Prerequisites: global-bounty
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
ID: factundeploy
Label: Redeployable MCVs
Description: Allow undeploying Construction Yard.
Enabled: True
DisplayOrder: 7
Prerequisites: global-factundeploy
LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
ID: reusable-engineers
Label: Reusable Engineers
Description: Engineers remain on the battlefield after capturing a structure
Enabled: False
DisplayOrder: 9
Prerequisites: global-reusable-engineers
FrozenActorLayer:
BaseAttackNotifier:
PlayerStatistics:
PlaceBeacon:
ProvidesTechPrerequisite@infonly:
Name: Infantry Only
Prerequisites: techlevel.infonly
Id: infantryonly
ProvidesTechPrerequisite@low:
Name: Low
Prerequisites: techlevel.infonly, techlevel.low
Id: low
ProvidesTechPrerequisite@medium:
Name: Medium
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
Id: medium
ProvidesTechPrerequisite@high:
Name: No Superweapons
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high
Id: nosuperweapons
ProvidesTechPrerequisite@unrestricted:
Name: Unrestricted
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
Id: unrestricted
GrantConditionOnPrerequisiteManager:
EnemyWatcher:
VeteranProductionIconOverlay:
Image: iconchevrons
Sequence: veteran
ResourceStorageWarning:
PlayerExperience: