146 lines
3.8 KiB
YAML
146 lines
3.8 KiB
YAML
^BasePlayer:
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AlwaysVisible:
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Shroud:
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Defense:
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Type: Defense
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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BuildTimeSpeedReduction: 100, 75, 60, 50
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Ship:
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Type: Ship
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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WinNotification: Win
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LoseNotification: Lose
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LeaveNotification: Leave
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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CheckboxDisplayOrder: 10
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GpsWatcher:
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Shroud:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
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ID: bounty
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Label: Kill Bounties
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Description: Players receive cash bonuses when killing enemy units
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Enabled: False
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DisplayOrder: 8
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Prerequisites: global-bounty
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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ID: factundeploy
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Label: Redeployable MCVs
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Description: Allow undeploying Construction Yard.
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
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ID: reusable-engineers
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Label: Reusable Engineers
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Description: Engineers remain on the battlefield after capturing a structure
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Enabled: False
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DisplayOrder: 9
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Prerequisites: global-reusable-engineers
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FrozenActorLayer:
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BaseAttackNotifier:
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PlayerStatistics:
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PlaceBeacon:
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ProvidesTechPrerequisite@infonly:
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Name: Infantry Only
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Prerequisites: techlevel.infonly
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Id: infantryonly
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ProvidesTechPrerequisite@low:
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Name: Low
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Prerequisites: techlevel.infonly, techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@high:
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Name: No Superweapons
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high
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Id: nosuperweapons
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ProvidesTechPrerequisite@unrestricted:
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Name: Unrestricted
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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EnemyWatcher:
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VeteranProductionIconOverlay:
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Image: iconchevrons
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Sequence: veteran
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ResourceStorageWarning:
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PlayerExperience:
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