Files
OpenRA/mods/ra/rules/world.yaml
Ivaylo Draganov a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00

322 lines
7.7 KiB
YAML

^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ActorMap:
ScreenMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
DebugVisualizations:
Locomotor@FOOT:
Name: foot
Crushes: mine, crate
SharesCell: true
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Ore: 89
Gems: 89
Beach: 89
Locomotor@WHEELED:
Name: wheeled
Crushes: mine, crate
TerrainSpeeds:
Clear: 100
Rough: 50
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 50
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: wall, mine, crate, infantry
TerrainSpeeds:
Clear: 100
Rough: 50
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 50
Locomotor@LIGHTTRACKED:
Name: lighttracked
Crushes: wall, mine, crate
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 88
Locomotor@TRACKED:
Name: tracked
Crushes: wall, infantry, mine, crate
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 88
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, infantry, mine, crate, heavywall
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 88
Locomotor@NAVAL:
Name: naval
Crushes: crate
TerrainSpeeds:
Water: 100
Locomotor@LANDINGCRAFT:
Name: lcraft
Crushes: crate
TerrainSpeeds:
Water: 100
Beach: 70
Locomotor@IMMOBILE:
Name: immobile
TerrainSpeeds:
TerrainRenderer:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
Faction@0:
Name: Allies
InternalName: allies
Side: Allies
Selectable: False
Faction@1:
Name: England
InternalName: england
Side: Allies
Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator
Faction@2:
Name: France
InternalName: france
Side: Allies
Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport
Faction@3:
Name: Germany
InternalName: germany
Side: Allies
Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
Faction@4:
Name: Soviet
InternalName: soviet
Side: Soviet
Selectable: False
Faction@5:
Name: Russia
InternalName: russia
Side: Soviet
Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
Faction@6:
Name: Ukraine
InternalName: ukraine
Side: Soviet
Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
Faction@random:
Name: Any
InternalName: Random
RandomFactionMembers: RandomAllies, RandomSoviet
Side: Random
Description: Random Country\nA random country will be chosen when the game starts.
Faction@randomallies:
Name: Allies
InternalName: RandomAllies
RandomFactionMembers: england, france, germany
Side: Random
Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
Faction@randomsoviet:
Name: Soviet
InternalName: RandomSoviet
RandomFactionMembers: russia, ukraine
Side: Random
Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
ResourceRenderer:
ResourceTypes:
Ore:
Sequences: gold01, gold02, gold03, gold04
Palette: player
Name: Valuable Minerals
Gems:
Sequences: gem01, gem02, gem03, gem04
Palette: player
Name: Valuable Minerals
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PathFinderOverlay:
HierarchicalPathFinderOverlay:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CustomTerrainDebugOverlay:
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 3000
WaterChance: 20
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokeChance: 50
SmokeImage: smoke_m
SmokeSequences: idle
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
SmokeChance: 25
SmokeImage: smoke_m
SmokeSequences: idle
ResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Ore:
ResourceIndex: 1
TerrainType: Ore
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
Gems:
ResourceIndex: 2
TerrainType: Gems
AllowedTerrainTypes: Clear, Road
MaxDensity: 3
ResourceClaimLayer:
WithResourceAnimation@GEMS:
Types: Gems
Image: twinkle
Sequences: twinkle1, twinkle2, twinkle3
Palette: effect
WarheadDebugOverlay:
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 1
CreateMapPlayers:
StartingUnits@mcvonly:
Class: none
ClassName: options-starting-units.mcv-only
Factions: allies, england, france, germany, soviet, russia, ukraine
BaseActor: mcv
StartingUnits@lightallies:
Class: light
ClassName: options-starting-units.light-support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@lightsoviet:
Class: light
ClassName: options-starting-units.light-support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@heavyallies:
Class: heavy
ClassName: options-starting-units.heavy-support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@heavysoviet:
Class: heavy
ClassName: options-starting-units.heavy-support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MapStartingLocations:
SeparateTeamSpawnsCheckboxDisplayOrder: 6
SpawnStartingUnits:
PathFinder:
ValidateOrder:
DebugPauseState:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart:
ScriptTriggers:
CellTriggerOverlay:
TimeLimitManager:
TimeLimitDisplayOrder: 2
TimeLimitWarnings:
40: FourtyMinutesRemaining
30: ThirtyMinutesRemaining
20: TwentyMinutesRemaining
10: TenMinutesRemaining
5: WarningFiveMinutesRemaining
4: WarningFourMinutesRemaining
3: WarningThreeMinutesRemaining
2: WarningTwoMinutesRemaining
1: WarningOneMinuteRemaining
ColorPickerManager:
PreviewActor: fact.colorpicker
PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
OrderEffects:
TerrainFlashImage: moveflsh
TerrainFlashSequence: idle
TerrainFlashPalette: moveflash
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorCursorLayer:
EditorResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Ore:
ResourceIndex: 1
TerrainType: Ore
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
Gems:
ResourceIndex: 2
TerrainType: Gems
AllowedTerrainTypes: Clear, Road
MaxDensity: 3
EditorSelectionLayer:
LoadWidgetAtGameStart:
EditorActionManager:
BuildableTerrainOverlay:
AllowedTerrainTypes: Clear, Road